Resources

The various Resources are one of the Game Mechanics in Frostpunk.

Types of resources

 * Coal
 * Wood
 * Steel
 * Steam Cores
 * Raw Food
 * Food Rations
 * Prosthetics
 * Bodies
 * Structural Profiles (Scenario: The Last Autumn)
 * Steam Exchangers (Scenario: The Last Autumn)
 * Steel Composites (Scenario: The Last Autumn)

Numbers and Math
The following data is calculated based on the values we see in game.

Difficulty Multipliers
The amount of resources you gain is affected by the Economy difficulty slider, as shown below. There are exceptions:

Saw Mill produces at 108% on Easy.

Hunter's Hanger produces at 80% on Extreme.

Hothouses, Industrial Hothouses, Coal Thumpers, Steam Coal Thumpers and the Army Warehouse work at ~117%, 100%, ~87%, 80%.

Gathering Steam Cores and the Advanced Wall Drill are not effected by difficulty.

All Buildings in The Last Autumn except normal gathering and all forms of the Reloading Station are not effected by difficulty.

Resource Rates by Source
Numbers are resources per person per standard workday, excluding any increases from tech, efficiency increases, or Extended Shift (Law). These also reflect the Medium setting.


 * 1) No matter the amount of piles, the total amount of resources gathered/hour will be the same. (The more piles there are the better, as the post will last longer)
 * 2) The amount gathered PER resource can vary. Each person will only gather 1 resource. In a standard workday, they will gather 24 Coal or 7 Wood or 5 Steel or .2 Steam Cores.

** Assumes coal is being gathered by a gathering post, and includes the workers in the gathering post in the calculation (i.e. this rate will always be lower than a gathering post gathering an open coal pile).

*** Charcoal Kilns will always consume the same amount of Wood per hour, but efficiency increases will improve the amount of coal they produce. Working more hours will consume more Wood.

** ** Assumes the piles are being gathered by a reloading stations, and includes the workers in the reloading stations in the calculation

Resource Output by Difficulty
Numbers are resources per standard workday, excluding any increases from tech, efficiency increases, or Extended Shift (Law).