Final Warning (Arc)

Final Warning is an event arc. It is centered around potentially game-ending quests when your hope drops too low or your discontent rises too high.

People are desperate
This event triggers if your hope approaches zero.

"Sir, people are talking openly about overthrowing you. Bereft of hope, they see no future for our city and they blame you for that. What should we do?"

You have the following options:


 * We must hold on for a couple more days: You will have 2 days to raise hope.
 * Send guards to silence them: Requires an active Guard Station.
 * Ask the faith keepers to silence them: Requires the Faith Keepers.

Note that if this event triggers again after you sent either the Faith Keepers or Guards to silence the people, you will not be able to send them a second time as they will disobey you.

People are furious
This event triggers if your discontent approaches 100%."Sir, people are extremely discontent with your rule! A revolt could break out against you at any minute. What should we do?"

You have the following options:


 * We must hold on for a couple more days: You will have 2 days to lower discontent.
 * Send guards to calm them down: Requires an active Guard Station.
 * Ask the faith keepers to calm them down: Requires the Faith Keepers.

Note that if this event triggers again after you sent either the Faith Keepers or Guards to silence the people, you will not be able to send them a second time as they will disobey you.