Work Safety (Arc)

Work Safety is a event arc that describes the events that triggers around the generator construction. Most events triggers independently than others.

Safety concerns
This arc begins where they tell you to allow safety in the construction site. "Sir, few of our people fell ill from breathing strange fumes wafting from the shaft. It could've been worse, one of them passed out and fell from a scaffold. We can't ignore health hazards any longer. From now on, the safety level of every workplace at the construction site will be monitored. If it's low, people working there will get sick. If it's very low, they might get injured or die."

You will have the following options:
 * I will improve safety: You will have 2 days to pass a law improving safety
 * We have to make do: Motivation will fall slightly. Discontent will rise

Toxic gases
This event will unlocked the toxic gas meter "Sir, we have a situation. We detected dangerous concentration of toxic gases across the whole construction site. Breathing them will make people sick, but we'll keep them working, we have no choice. The gases are venting from the depths of the source, and their toxicity level changes constantly. We will monitor it and warn you about any changes 24 hours in advance."

You will only have one option:
 * I see: Workplace safety falls by 1 level

Workers trapped!
"Sir, an explosion in the generator's foundations caused a tunnel to collapse, trapping several workers. Fortunately we have a rescue team on hand. Thanks to our dedication to safety a group of workers has been training for just such an emergency."

You will have the following options:
 * Send the rescue team: The trapped workers will live.
 * Keep working: The trapped workers will die. Motivation will fall greatly.

If workplace safety is low, the following version will trigger and you will have a another option that will save the workers but at a cost. "Sir, an explosion in the generator's foundations caused a tunnel to collapse, trapping several workers. Unfortunately, we can't send a rescue team, since we don't have one. Due to low priority given to the workplace safety in the shaft, the crews working there lack adequate training."

You will have the following options:
 * Send the rescue team: Unenabled due to low safety level.
 * Blow up the cave-in: The trapped workers will live. Construction progress will be set back by 40%.
 * Keep working: The trapped workers will die. Motivation will fall greatly.

Construction site strike
This event triggers if you choose the "Keep working" option during "Workers trapped". "Sir, people at the construction site stopped work! A worker climbs up an overturned wheelbarrow and shouts to his fellows. "Our friends were buried alive and suffered for hours, waiting for help that never came-because the boss man told us to carry on! Who of us will be sacrificed next to meet the deadline?!""

You only have one option:
 * We need to do something: The construction site is on strike!

If you choose "Blow the cave-in" or "Send the rescue team" the following version will trigger. "Sir, people at the construction site stopped work! A worker climbs an overturned wheelbarrow and speaks to his fellows. "We save our friends, sure... This time, But as long as the deadline is more important than us, such catastrophes will keep happening. How many of us won't make it home in one piece?""

You will only have one option:
 * We need to do something: The construction site is on strike!

Rumble in the deep
"Sir, people working in the deepest part of the shaft report rumbling sounds and slight tremors coming from below. They complain of getting dizzy from toxic fumes coming through the cracks. We might be forced to evacuate them quickly in case of emergency. To do this, we'll need safety equipment for both the rescuers and the shaft crew. It will also protect workers from the fumes, improving workplace safety. Shall we start making it?"

You will have the following options:
 * Produce safety equipment: -5 steam exchangers, +1 safety on Tower pump's construction.
 * Remind me later:
 * We'll manage without it: