Fear of the Storm (Arc)

Fear of the Storm is an event arc in A New Home. This event follows the panic that the storm causes.

Hungry mother
This event will trigger several days after the third wave of refugees approaches the city."Sir, a woman has come to plead with you. She wants more Food Rations, but the cooks say that she's already received her allowance.

"I beg you, Captain," the woman says in a trembling voice, "your men mean well, but they must've made a mistake. I need two rations, one for me and one for my sick child! Please!""

You have the following options:


 * I won't bend the rules: Hope will fall slightly
 * Give her 2 food rations: Discontent will rise

Food theft causes riots
This event will trigger a few hours after Hungry mother."Sir, we investigated the discrepancies between the Raw Food use and output of the Cookhouses. It turns out that cooks are stealing food! People are furious.

We caught thieves. They say they wanted to secure their families before the storm shuts down the food supply."

You have the following options:


 * Banish them: People will leave the city forever.
 * Make an example of them: People will be executed. Replaces the above option if you have signed New Order or New Faith.
 * I won't address that now: Discontent will rise considerably. Cooks will keep stealing food.
 * Ask the faith keepers to supervise the cooks
 * Post guards to supervise the cooks
 * We need the faith keepers to supervise the cooks: You'll have 3 days to establish the Faith Keepers. Until then, the efficiency of Cookhouses will be reduced.
 * We need guards to supervise the cooks: You'll have 3 days to build Guard Stations. Until then, the efficiency of Cookhouses will be reduced.

Doom-mongering drunks
This event will trigger the next day after Hungry mother."Sir, a dozen or so people got drunk and took to the streets. They were chasing after women, yelling that we should have some fun before the storm kills us all. What should we do with them?"

You have the following options:


 * Banish them: 12 people will leave the city forever. Requires an active Guard Station or Faith Keepers
 * Send them home: They'll be sent to sober up, but their doom-mongering will affect hope and discontent. Hope will fall

Prayers at work
This event will trigger a day after Doom-mongering drunks."Sir, the people employed at this {workplace} refused to work today. They intend to spend the entire shift praying.

"We've been working like madmen, sir, but there's only so much we can do to prepare. Let's face it, this is the end of the world. Through prayer we can find the hope of deliverance, whatever happens.""

You have the following options:


 * Let them pray: This workplace will be inactive for the day.
 * Force them to work: Hope will fall. Requires an active Guard Station or Faith Keepers

Fight over supplies
This event will trigger a day after Prayers at work"Sir, an argument erupted between some workers last night. Some of them wanted a portion of the resources their facility produces so they can prepare for the storm. It came to blows, and though nobody was seriously injured, tensions are running high."

You have the following options:


 * Keep me updated

A mob storms the stockpiles
This event will trigger a day after Fight over supplies"Sir, a crowd of terrified people has stormed the stockpiles and started plundering our supplies! We managed to fight them off, but they demand Wood for heating and to reinforce their homes. We'd need {wood} Wood to supply everybody."

You have the following options:


 * Give away wood
 * The city comes first!: Discontent will rise. Hope will fall.
 * Disperse the crowd: People may get hurt. Requires an active Guard Station or Faith Keepers
 * We will have wood for everybody: You will have 24 hours to supply Wood. This option is available if you don't currently have the wood.

People refuse to work
This event may trigger a few times during the storm."Sir, a group of people employed at this {workplace} refuses to go to work today. They say that they want to spend their final hours with their families. What shall we do?"

You have the following options:


 * Let them stay home: This facility will stop working for the day.
 * Force them to work: Discontent will rise slightly. Requires an active Guard Station or Faith Keepers

Panic spreads
This event triggers during the storm."Sir, even more people have abandoned their workplaces. They're completely petrified"

You have the following options:


 * Let them stay home: This facility will stop working for the day.
 * Force them to work: Discontent will rise slightly. Requires an active Guard Station or Faith Keepers

Work ceases
This event triggers near the end of the storm."Sir, most of our people have abandoned their workplaces to stay home with their families. Only the medical facilities are still functioning.

The city holds its breath, waiting for whatever the end will bring."

You have the following options:


 * We have to stay strong