Abilities

Abilities are actions you can take on a per-Building basis for a desired effect. Many Abilities require a specific Law to be signed before they can be used.

Alternative Food Source
Every dead body will be processed into 15 Raw Food.


 * Usage: Cookhouse
 * Cooldown: 4d
 * Negative Effect:
 * Chance to raise discontent.
 * Chance to lower hope.

This ability is only available after the completion of the Alternative Food Source arc.

Captain's Words
Our Faith Keepers will knock on every door to spread the word of our Captain and make sure it is obeyed.


 * Usage: Faith Keepers, The Temple
 * Cooldown: 2d
 * Positive Effect: Discontent will fall

Ceremonial Service
A long, ceremonial sermon will be delivered at the Temple


 * Usage: The Temple
 * Cost: 20 Food Rations
 * Cooldown: 4d
 * Positive Effect:
 * Hope will rise.
 * Discontent will fall.

Cocaine Pills
Cocaine pills will be served with meals and motivation will rise slightly. Prolonged use can cause dependency or death.


 * Usage:Cookhouse
 * Positive effect:motivation will rise slightly.

Collective Bargaining
You will start the negotiations with workers and try to resolve all strikes peacefully.

Note: Usage of this ability requires at least two or more active strikes.
 * Usage: Labour Union/People's Militia
 * Cooldown: 2d
 * Requires: signed law Collective Bargaining

Emergency Repair
Advance Generator repair by 10%.


 * Usage: Repair Station
 * Cost: 200 Wood, 50 Steel
 * Cooldown: 4d

Note: repair can be increased by another 10% by researching Emergency Repair II (Technology). This is only available in The Fall of Winterhome.

Emergency Shift
People will work for the next 24 hours.


 * Usage: Any building with an adjustable shift
 * Cooldown: 2d
 * Negative effect: Discontent will rise, chance of workers dying in accidents during emergency shifts

Note: workers will not die during emergency shifts if you choose to spend rations to activate emergency shifts in the Emergency Shift arc. This adds a cost of 5 Food Rations.

Evening Prayers
An Evening service will be held in places of worship. People will gather together to talk and pray. Food will be distributed among the participants


 * Usage: House of Prayer, The Temple
 * Cost: 20 Food Rations
 * Cooldown: 2d
 * Positive Effect:
 * Hope will rise.
 * Discontent will fall slightly.

Evening Service
A short sermon will be delivered in places of worship.


 * Usage: Chapel
 * Cost: 20 Food Rations
 * Cooldown: 2d
 * Positive Effect:
 * Motivation will rise slightly.
 * Requires: signed law Evening Service

Extra Rations
10 Food Rations will be given to patients to speed up their recovery.


 * Usage: Medical Post, Infirmary, House of Healing
 * Cost: 10 Food Rations
 * Cooldown: 1d
 * Positive Effect: the medical facility will gain a 50% boost to its base efficiency (i.e. bonuses from agitators/shrines and Organ Transplant improve the benifit of Extra Rations) for 1 day. This shortens the time patients need to spend in treatment.

Forced Labour
Raises efficiency in all workplaces only Convicts are assigned by 100% but lowers safety by 3


 * Usage:Panopticon only
 * Positive effect:raises efficiency by 100%
 * Negative effect:lowers safety by 3
 * Requires: signed law Servitude

Forceful Persuasion
Prison guards will use force to convince some prisoners to mend their wicked ways.


 * Usage: Prison
 * Cooldown: 1d
 * Positive Effect: Persuaded convicts will be released from prison.
 * Negative Effects:
 * People may be hurt or killed.
 * Hope will fall drastically.

Foreman
A foreman will ensure that everybody at this facility works to the best of their ability. You will have to provide the foreman with food.


 * Usage: Any building with an adjustable shift.
 * Cost: 10 Food Rations
 * Cooldown: 2d
 * Positive Effect: Workplace efficiency will rise by 40%

Note: Affects automatons too.

Food for Workers
-2 strike risk in all workplaces for 24 hours

Every usage lowers strike risk by 2 points.
 * Usage: Labour Union/People's Militia
 * Cost: 100 Food Rations
 * Cooldown: 2d

Internal Promotion
Promotes 5 unemployed Workers to Engineers


 * Usage: Factory Inspectorate
 * Cost: 50 wood & 50 steel
 * Cooldown: 1d 0h
 * Requires: Internal Promotion (Law)

Medical Repatriation
Residents of the Care House will sent back to London, reducing the need of housing and food


 * Usage:Care House
 * Cooldown:3d 0h
 * Requires:Medical Repatriation (Law)

Motivational Speech
A short speech will inspire people to give their work all they have


 * Usage:Council Square only
 * Cost:15 Food Rations
 * Cooldown:2d 0h
 * Positive effect:increase motivation
 * Requires:Official Doctrine

Nighttime Procession
Faith Keepers will gather our people together and lead them in a procession


 * Usage: Faith Keepers
 * Cooldown: 3d
 * Positive Effect: Discontent will fall when the procession starts after midnight

Overseer's Inspection
Overseers will be sent to workplace to motivate(and also annoy) workers


 * Usage:Overseers' Station & Security Outpost
 * Cost:10 Food Rations
 * Cooldown:1d 0h
 * Positive effect:
 * Increases motivation
 * raises efficiency in nearby workplaces by 25%
 * Negative effect:
 * Raises discontent in nearby workplaces
 * increases strike risk

Patrol
Guards will patrol the streets near their Guard Stations to maintain law and order. You'll have to provide them with extra food for their efforts.


 * Usage: Guard Station
 * Cost: 10 Food
 * Cooldown: 1d
 * Positive Effects:
 * Discontent will fall.
 * Hope will rise slightly.

Propaganda Bulletin
A news bulletin delivered to every household will reassure people that we are protecting our city by maintaining order.


 * Usage: Propaganda Centre
 * Cost: 10 Wood
 * Cooldown: 2d
 * Positive effect: Hope will rise

Protective Structure
Use 6 Structural Profiles to install lightweight protective structures across the workplace and improve Safety by 1 level for 24h.

Note: Requires first researching in Workshop in Generator Construction technology tree Protective Structure upgrade.
 * Usage: any generator construction site
 * Cost: 6 Structural Profiles (4 with Improved Structure tech)
 * Cooldown: 1d 12h

Public Execution
If New Faith: An enemy of the Faith will be executed. This is what happens to those who endanger our city.

If New Order: A public enemy will be executed. This is what happens to those who endanger our city.


 * Usage: Execution Platform
 * Cooldown: 2d
 * Positive Effect: Discontent will fall greatly
 * Negative Effect: One person will die

Note: Public execution by and large only executes male adult citizens. Women can be executed, but it is rare. Due to this, there may be a situation where an execution occurs but no eligible citizens die.

Public Penance
Public Penance will take place. Those who admit their wrongdoings and show remorse will be forgiven


 * Usage: Faith Keepers
 * Cooldown: 3d
 * Positive Effect:
 * Hope will rise when the ceremony begins.
 * Discontent will fall when the ceremony begins.
 * Negative Effect: People may be injured.

Rationalised Healthcare
Convicts are barred from health facilities. If they die, they will be disposed of in the Generator's foundations


 * Usage:Penal Colony
 * Positive effect:bodies of Convicts will be disposed in the foundations of the generator.
 * Negative effect:sick Convicts will die if Rationalised Healthcare is in effect.
 * Requires:signed law Rationalised Healthcare

Roundup
Prison guards will roundup wrongdoers and put them in prison. They'll go after Londoners, dissidents and any other troublemakers. Prisoners will be returned to society after 3 days.


 * Usage: Prison & Security Outpost
 * Cooldown: 1d
 * Positive effect:
 * Londoners and other wrongdoers will be locked up (max 10 prisoners/time)
 * Discontent will fall

In The Last Autumn, this ability has a different effect: Up to 15 Workers will become Convicts

Safety Procedures
Raises workplace safety by 1, but lowers efficiency by 25%.


 * Usage: any generator construction site
 * Positive Effect: rise workplace safety by 1
 * Negative Effect: lowers efficiency by 25%
 * Requires: signed law Safety Procedures

Selfless Sacrifice
Raises workplace efficiency by 25%, but lowers safety by 2


 * Usage: any generator construction site
 * Positive effect: raises workplace efficiency by 25%
 * Negative effect: lowers safety by 2
 * Requires: Selfless Sacrifice

Sermon
A short sermon will be preached in places of worship


 * Usage: House of Prayer, The Temple
 * Cooldown: 2d
 * Positive Effect: Hope will rise slightly.

Note: If New Faith is passed, the effect of this ability will be "Discontent will fall slightly."

Strike Busting
You will end the strike using force


 * Usage:any generator construction site
 * Negative effect:
 * People will get hurt
 * Discontent will rise greatly.
 * Requires:Strike Busting

Note:Workplaces must be in range of Security Outpost

Show of Force
Militiamen will lead workers on a hunt for troublemakers. You'll have to provide then with extra food for their efforts.


 * Usage: People's Militia
 * Cost: 10 Food Rations
 * Cooldown: 1d
 * Positive Effects:
 * Discontent will fall greatly
 * -1 strike risk at all workplaces
 * Requires: signed law Show of Force

Supercharge
Use 5 Steam Exchangers to instantly advance work on the Generator by 10%/20%.

Note: Advancement of 10% or 20% depends on researching Machine Shop upgrades, Supercharge or Advanced Supercharge in Generator Construction technology tree in Workshop.
 * Usage: any generator construction site
 * Cost: 5 Steam Exchangers
 * Cooldown: 2d
 * Requirements: Active any construction site.

Triage
We`ll be able to dedicate all our efforts to healing those who can recover quickly at the cost of sacrificing the more severely ill


 * Usage: Medical Post, Infirmary, House of Healing
 * Cooldown: 3d


 * Positive effect:
 * 50% of the sick will be healed
 * Negative effect:
 * Discontent will rise with every death
 * Discontent will rise with every use
 * Note:
 * 25% of the sick will die instantly
 * 25% will remain sick

Utilise the Dead
Three bodies will be used to enrich the soil and speed up plant growth


 * Usage: Hothouse, Industrial Hothouse
 * Cost: 3 bodies
 * Cooldown: 1d
 * Positive Effect: 20% efficiency increase for 3 days.

This is only available with Organic Fertiliser passed.

Wooden Supports
Workers will secure a section of the Warehouse with wooden supports to be able to work faster and more efficiently.


 * Usage: Army Warehouse
 * Cost: 50 Wood
 * Cooldown: 1d
 * Positive Effect: Efficiency of Army Warehouse will rise by 50% for 12 hours

This is only available after passing Wooden Supports (Technology)