Face the Lords (Arc)

Face the Lords is an event arc in The Refugees. Its plotline is centered around deciding what to do with the waves of lords who arrive.

The looming threat
This event triggers shortly after Save Our People (Arc) concludes.

"Captain, the lookouts at the Beacon report a large group of strangers marching in our direction. We have to assume that the lords are coming. Our people are afraid that their worst fears are going to come true.

"We're going to die in this frozen hell if they force us to leave! Even if they let us stay, they'll turn us into their slaves. We must be ready to fight!""

You have the following options:


 * I see

They are unarmed
As the first wave of lords approaches your city, this event triggers.

"Captain, the approaching strangers are carrying no weapons. Whatever their intentions, they have no means of attacking us. But people are wary.

"It's a trick to catch us off guard! The lords are cunning. Those leeches would do anything to get back at us, mark my words.""

You have the following options:


 * I see

The lords are approaching
When the first wave of lords are a few hours outside your city, this event triggers.

"Captain, the lords are nearly here. There are many of them, but they look miserable. They seem to be carrying no food supplies.

When they reach our city in a few hours, they'll have no choice but to beg us for help. You will have to decide their fate..."

You have the following options:


 * I see

Lords in rags
This event will trigger when the first wave of lords reaches your city.

"Captain, the lords have arrived. They're starving. There's at least a hundred of them. A hundred! And more are coming. They beg us to let them in, but that would mean sharing our food supplies and finding them shelter."

You have the following options:


 * Send them away: The lords will set up camp outside the city.
 * Let them in - I'll see to everyone's needs: You will have 2 days to provide shelter for people and feed people. Hope will fall.
 * Let them in - I'll improve the food infrastructure: You will have 2 days to provide shelter for people and build Industrial Hothouses or Hunters' Hangars 3 total. Discontent will rise.

If you let the lords in, you'll trigger another event named "Lords in rags"

"The starving lords have entered the city. Our people are not happy with their arrival. The lords, on the other hand, are rejoicing.

"Thank you, kind people! We'd have been doomed if you hadn't let us in."

You have the following options:


 * I see

After this event, you'll also be presented with additional arcs: Class Conflict (Arc) and Old Habits (Arc).

The lords set up camp
If you chose "Send them away" during "Lords in rags," this event will trigger.

"Captain, the lords who you ordered to leave have set up camp outside the city. We don't know what they're up to."

You have the following options:


 * I see: Hope falls

Choosing this option will trigger Dealing with the Neighbours (Arc).

Radio Mast
If you let the lords in, they will let you know about a scoutable location.

"Captain, the lords who arrived recently have told us about a Radio Mast they saw on the trail. A Steam Core could be powering it."

You have the following options:


 * I see

More strangers spotted
If you chose "Send them away" during "Lords in rags," this event will trigger as the second wave of lords approaches.

"Captain, one more group of lords is marching in our direction and it's most likely not the last."

You have the following options:


 * I see

Sick Lords
When the second wave arrives, another arc will trigger. You'll have the option to allow the sick lords in, or send them away to set up camp outside your city. If you let them in, you'll have to deal with the unrest your decision causes, including handling rumours about their disease.

More strangers spotted
When the third wave approaches, this event will trigger.

"Captain, one more group of lords is marching in our direction."

You have the following options:


 * I see

Lord Craven is coming
This event will trigger as the third wave gets close. There are three variations in the text, however their exact triggers are unknown:

"Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them the lord who ordered our ships to be shot at."

"Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them the lord who ordered our ships to be shot at. Our people are becoming hostile.

"That leech has no right to enter our city! We've suffered enough because of him and his kind."

"Captain, one more group of lords is on the way. Rumour has it that Lord Craven is with them the lord who ordered our ships to be shot at. Our people are unmoved.

"We've dealt with the other lords so far. We'll deal with this one too... One way or another.""

You have the following options:


 * I see

Lord Craven
When the third wave arrives, another arc will trigger. You'll have the option to allow Lord Craven in, or send him away to set up camp outside your city. If you let him in, you'll have to deal with the unrest your decision causes, including the departure or death of Lord Craven.