Hope

Hope is a game mechanic in Frostpunk that must be monitored closely, as the game will be lost if Hope falls too low and remains at that level for too long. Hope reflects the confidence people have in terms of their chances of survival and the general improvement in city conditions. Hope is affected by Laws, and, to a lesser degree, Buildings, particularly Faith and Order buildings. The New Faith/New Order laws will maximize Hope permanently and help to remove all doubt in the Captain's leadership.

Permanent modifiers

 * Living near a House of Prayer
 * Living near a Watchtower or Guard Station
 * Morning gathering
 * Propaganda
 * Secret Informants
 * Temple
 * Working near a shrine
 * Every child has a place in the shelter.

Temporary modifiers

 * Ceremonial Service
 * Child saved
 * Desirable decision
 * Desirable law
 * Evening Prayers
 * House of Healing care
 * Patrol
 * Promise fulfilled
 * Propaganda - flyers
 * Public Penance
 * Sermon

Temporary modifiers

 * A child died
 * An adult died
 * Cleric beaten
 * Controversial law
 * Fall of Winterhome
 * Forceful Persuasion
 * People are frightened
 * Promise Broken
 * Storm is coming
 * The Generator is broken
 * Triage
 * Unpopular decision
 * Watchman beaten