Abilities are actions you can take on a per-Building basis for a desired effect. Many Abilities require a specific Law to be signed before they can be used.
Alternative Food Source[ | ]
Every dead body will be processed into 15 Raw Food.
- Usage: Cookhouse
- Cooldown: 4d
- Negative Effect:
- Chance to raise discontent.
- Chance to lower hope.
This ability is only available after the completion of the Alternative Food Source arc.
Captain's Words[ | ]
Our Faith Keepers will knock on every door to spread the word of our Captain and make sure it is obeyed.
- Usage: Faith Keepers, The Temple
- Cooldown: 2d
- Positive Effect: Discontent will fall
Ceremonial Service[ | ]
A long, ceremonial sermon will be delivered at the Temple
- Usage: The Temple
- Cost: 20 Food Rations
- Cooldown: 4d
- Positive Effect:
- Hope will rise.
- Discontent will fall.
Cocaine Pills[ | ]
Cocaine pills will be served with meals and motivation will rise slightly. Prolonged use can cause dependency or death.
- Usage: Cookhouse
- Positive effect: motivation will rise slightly.
Collective Bargaining[ | ]
You will start the negotiations with workers and try to resolve all strikes peacefully.
- Usage: Labour Union/People's Militia
- Cooldown: 2d
- Requires: signed law Collective Bargaining
Note: Usage of this ability requires at least two or more active strikes.
Emergency Repair[ | ]
Advance Generator repair by 10%.
- Usage: Repair Station
- Cost: 200 Wood, 50 Steel
- Cooldown: 4d
Note: repair can be increased by another 10% by researching Emergency Repair II (Technology). This is only available in The Fall of Winterhome.
Emergency Shift[ | ]
People will work for the next 24 hours.
- Usage: Any building with an adjustable shift
- Cooldown: 2d
- Negative effect: Discontent will rise by 17.5% for 72 hours, chance of workers dying in accidents during emergency shifts. Discontent will rise by 21% for 72 hours in extreme mode.
Note: workers will not die during emergency shifts if you choose to spend rations to activate emergency shifts in the Emergency Shift arc. This adds a cost of 5 Food Rations.
Evening Prayers[ | ]
An Evening service will be held in places of worship. People will gather together to talk and pray. Food will be distributed among the participants
- Usage: House of Prayer, The Temple
- Cost: 20 Food Rations
- Cooldown: 2d
- Positive Effect:
- Hope will rise.
- Discontent will fall slightly.
Evening Service[ | ]
A short sermon will be delivered in places of worship.
- Usage: Chapel
- Cost: 20 Food Rations
- Cooldown: 2d
- Positive Effect:
- Motivation will rise slightly.
- Requires: signed law Evening Service
Extra Rations[ | ]
10 Food Rations will be given to patients to speed up their recovery.
- Usage: Medical Post, Infirmary, House of Healing
- Cost: 10 Food Rations
- Cooldown: 1d
- Positive Effect: the medical facility will gain a 50% boost to its base efficiency (i.e. bonuses from agitators/shrines and Organ Transplant improve the benefit of Extra Rations) for 1 day. This shortens the time patients need to spend in treatment.
Forced Labour[ | ]
Raises efficiency in all workplaces only Convicts are assigned by 100% but lowers safety by 3
- Usage: Panopticon only
- Positive effect: raises efficiency by 100%
- Negative effect: lowers safety by 3
- Requires: signed law Servitude
Forceful Persuasion[ | ]
Prison guards will use force to convince some prisoners to mend their wicked ways.
- Usage: Prison
- Cooldown: 1d
- Positive Effect: Persuaded convicts will be released from prison.
- Negative Effects:
- People may be hurt or killed.
- Hope will fall drastically.
Foreman[ | ]
A foreman will ensure that everybody at this facility works to the best of their ability. You will have to provide the foreman with food.
- Usage: Any building with an adjustable shift.
- Cost: 10 Food Rations
- Cooldown: 2d
- Positive Effect: Workplace efficiency will rise by 40%
Note: Affects automatons too.
Food for Workers[ | ]
-2 strike risk in all workplaces for 24 hours
- Usage: Labour Union/People's Militia
- Cost: 100 Food Rations
- Cooldown: 2d
Every usage lowers strike risk by 2 points.
Internal Promotion[ | ]
Promotes 5 unemployed Workers to Engineers
- Usage: Factory Inspectorate
- Cost: 50 wood & 50 steel
- Cooldown: 1d 0h
- Requires: Internal Promotion (Law)
Medical Repatriation[ | ]
Residents of the Care House will sent back to London, reducing the need of housing and food
- Usage: Care House
- Cooldown:3d 0h
- Requires: Medical Repatriation (Law)
Motivational Speech[ | ]
A short speech will inspire people to give their work all they have
- Usage: Council Square only
- Cost:15 Food Rations
- Cooldown:2d 0h
- Positive effect: increase motivation
- Requires: Official Doctrine
Night-time Procession[ | ]
Faith Keepers will gather our people together and lead them in a procession
- Usage: Faith Keepers
- Cooldown: 3d
- Positive Effect: Discontent will fall when the procession starts after midnight
Overseer's Inspection[ | ]
Overseers will be sent to workplace to motivate (and also annoy) workers
- Usage: Overseers' Station & Security Outpost
- Cost:10 Food Rations
- Cooldown:1d 0h
- Positive effect:
- Increases motivation
- raises efficiency in nearby workplaces by 25%
- Negative effect:
- Raises discontent in nearby workplaces
- increases strike risk
Patrol[ | ]
Guards will patrol the streets near their Guard Stations to maintain law and order. You'll have to provide them with extra food for their efforts.
- Usage: Guard Station
- Cost: 10 Food
- Cooldown: 1d
- Positive Effects:
- Discontent will fall.
- Hope will rise slightly.
Propaganda Bulletin[ | ]
A news bulletin delivered to every household will reassure people that we are protecting our city by maintaining order.
- Usage: Propaganda Centre
- Cost: 10 Wood
- Cooldown: 2d
- Positive effect: Hope will rise
Protective Structure[ | ]
Use 6 Structural Profiles to install lightweight protective structures across the workplace and improve Safety by 1 level for 24h.
- Usage: any generator construction site
- Cost: 6 Structural Profiles (4 with Improved Structure tech)
- Cooldown: 1d 12h
Note: Requires first researching in Workshop in Generator Construction technology tree Protective Structure upgrade.
Public Execution[ | ]
If New Order: A public enemy will be executed. This is what happens to those who endanger our city.
If New Faith: An enemy of the Faith will be executed. This is what happens to those who endanger our city.
- Usage: Execution Platform
- Cooldown: 2d
- Positive Effect: Discontent will fall greatly
- Negative Effect: One person will die
Note: Public execution by and large only executes male adult citizens. Women can be executed, but it is rare. Due to this, there may be a situation where an execution occurs but no eligible citizens die.
Public Penance[ | ]
Public Penance will take place. Those who admit their wrongdoings and show remorse will be forgiven
- Usage: Faith Keepers
- Cooldown: 3d
- Positive Effect:
- Hope will rise when the ceremony begins.
- Discontent will fall when the ceremony begins.
- Negative Effect: People may be injured.
Rationalised Healthcare[ | ]
Convicts are barred from health facilities. If they die, they will be disposed of in the Generator's foundations
- Usage: Penal Colony
- Positive effect: bodies of Convicts will be disposed in the foundations of the generator.
- Negative effect: sick Convicts will die if Rationalised Healthcare is in effect.
- Requires: signed law Rationalised Healthcare
Roundup[ | ]
Prison guards will roundup wrongdoers and put them in prison. They'll go after Londoners, dissidents and any other troublemakers. Prisoners will be returned to society after 3 days.
- Usage: Prison & Security Outpost
- Cooldown: 1d
- Positive effect:
- Londoners and other wrongdoers will be locked up (max 10 prisoners/time)
- Discontent will fall
In The Last Autumn, this ability has a different effect: Up to 15 Workers will become Convicts
Safety Procedures[ | ]
Raises workplace safety by 1, but lowers efficiency by 25%.
- Usage: any generator construction site
- Positive Effect: rise workplace safety by 1
- Negative Effect: lowers efficiency by 25%
- Requires: signed law Safety Procedures
Selfless Sacrifice[ | ]
Raises workplace efficiency by 25%, but lowers safety by 2
- Usage: any generator construction site
- Positive effect: raises workplace efficiency by 25%
- Negative effect: lowers safety by 2
- Requires: Selfless Sacrifice
Sermon[ | ]
A short sermon will be preached in places of worship
- Usage: House of Prayer, The Temple
- Cooldown: 2d
- Positive Effect: Hope will rise slightly.
Note: If New Faith is passed, the effect of this ability will be "Discontent will fall slightly."
Strike Busting[ | ]
You will end the strike using force
- Usage: any generator construction site
- Negative effect:
- People will get hurt
- Discontent will rise greatly.
- Requires: Strike Busting
Note: Workplaces must be in range of Security Outpost
Show of Force[ | ]
Militiamen will lead workers on a hunt for troublemakers. You'll have to provide then with extra food for their efforts.
- Usage: People's Militia
- Cost: 10 Food Rations
- Cooldown: 1d
- Positive Effects:
- Discontent will fall greatly
- -1 strike risk at all workplaces
- Requires: signed law Show of Force
Supercharge[ | ]
Use 5 Steam Exchangers to instantly advance work on the Generator by 10%/20%.
- Usage: any generator construction site
- Cost: 5 Steam Exchangers
- Cooldown: 2d
- Requirements: Active any construction site.
Note: Advancement of 10% or 20% depends on researching Machine Shop upgrades, Supercharge or Advanced Supercharge in Generator Construction technology tree in Workshop.
Triage[ | ]
We`ll be able to dedicate all our efforts to healing those who can recover quickly at the cost of sacrificing the more severely ill
- Usage: Medical Post, Infirmary, House of Healing
- Cooldown: 3d
- Positive effect:
- 50% of the sick will be healed
- Negative effect:
- Discontent will rise with every death
- Discontent will rise with every use
- Note:
- 25% of the sick will die instantly
- 25% will remain sick
Utilise the Dead[ | ]
Three bodies will be used to enrich the soil and speed up plant growth
- Usage: Hothouse, Industrial Hothouse
- Cost: 3 bodies
- Cooldown: 1d
- Positive Effect: 20% efficiency increase for 3 days.
This is only available with Organic Fertiliser passed.
Wooden Supports[ | ]
Workers will secure a section of the Warehouse with wooden supports to be able to work faster and more efficiently.
- Usage: Army Warehouse
- Cost: 50 Wood
- Cooldown: 1d
- Positive Effect: Efficiency of Army Warehouse will rise by 50% for 12 hours
This is only available after passing Wooden Supports (Technology)