Frostpunk Wiki

Frostpunk Wiki is recruiting!

Frostpunk Wiki is a community project run entirely by volunteers to provide information for the game. We are looking for users to help edit the wiki and help to keep it up-to-date. You don't need to be an admin or have any special permissions there's no need to wait. Jump right in and start editing. The wiki maintenance category may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across.

READ MORE

Frostpunk Wiki
Register
Advertisement

This page lists Achievements for Frostpunk. There are currently 115 achievements in total: 96 main achievements and 19 hidden achievements.

Achievements[ | ]

Achievement Description Date Added Notes
Available in Multiple Scenarios or Endless modes (32)
Advanced Designs Advanced Designs Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time April 24, 2018
Autonomous City Autonomous City In a city of at least 200, have automatons working in more than half of workplaces April 24, 2018 Completing this within Endurance endless or Serenity endless may not award the achievement.
Bad at Politics Bad at Politics Keep every promise made during a playthrough April 24, 2018
Better than London Better than London Finish a playthrough without building a single Tent April 24, 2018 Tip: The Arks, quickly build 2 workshops, research Drawing Boards, and research bunkhouses.
Bread and Games Bread and Games In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena April 24, 2018
Built to Serve Built to Serve Build an automaton April 24, 2018
By the Sweat of their Brow By the Sweat of their Brow Survive 75 days without automatons November 19, 2018
Carnivore Carnivore Having a choice, finish a scenario using only Hunters April 24, 2018
Central Heating Central Heating Finish a scenario without building a single Steam Hub April 24, 2018
Charcoaled Charcoaled Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal April 24, 2018 You may gather coal directly, harvest coal piles with a Gathering Post, and use Outposts that provide coal.
City of Man City of Man Have more than 650 people in the city at the same time April 24, 2018 Tip: The Refugees
City of Steam City of Steam Have 15 automatons at the same time April 24, 2018
Expats Expats Set up 2 Outposts in one playthrough April 24, 2018
Hyperefficient Hyperefficient Have a workplace with efficiency greater than ... [200%] April 24, 2018 Tip: Boost medical posts or infirmaries. Sign the laws child shelters, medic apprentices, sustain life, extra rations for the ill, corpse disposal, organ transplants, and depending on purpose, agitators and foremen, or shrines. Additionally make sure to develop all the technologies associated with healthcare.

Alternatively, use the rush construction ability in Builders mode.

Notting Hollow Notting Hollow Have over 600 population living in Houses only November 19, 2018
Once More unto the Breach Once More unto the Breach Provide an amputee with a prosthesis April 24, 2018
Oxbridge Oxbridge Have 4 Workshops doing research at the same time April 24, 2018
Please, Sir, I Want Some More Please, Sir, I Want Some More Give child workers extra rations April 24, 2018 Hidden Achievement
Choice as part of an arc that unlocks after signing child labour.
Politician Politician Stay in power after your people threatened to overthrow you April 24, 2018
Power Overwhelming Power Overwhelming Have a fully upgraded Generator (power, range and overdrive) April 24, 2018
Promised Land Promised Land Have maximum hope and no discontent April 24, 2018
Rise of the Machines Rise of the Machines Have 20 working automatons November 19, 2018
Satellites Satellites Finish a scenario never expanding the range of the Generator April 24, 2018 Tip: while unobvious, this is the most efficient way to play. You can also easily get it in The Arks.
Shai Hulud Summoner Shai Hulud Summoner Have 4 Coal Thumpers working at the same time April 24, 2018
The Scientific Method, vol. 1 The Scientific Method, vol. 1 Finish the Automaton Project April 24, 2018 Hidden Achievement
Produce automatons in a factory until you have 3 and have a working workshop, you will eventually be approached by an engineer who wants to study automatons. Accept his request and all subsequent requests. May not trigger if tier IV or tier V Automaton research is already complete at the start of this event chain, even if the event chain completes successfully.
The Scientific Method, vol. 2 The Scientific Method, vol. 2 Improve Radical Treatment April 24, 2018 Hidden Achievement
Enact Radical treatment and have 10 amputees, you will eventually be approached by an engineer who wants to try something. Accept his request.

Tip: Easiest in Fall of Winterhome.

Tis but a Scratch Tis but a Scratch Finish a playthrough without an Infirmary or House of Healing April 24, 2018 Tip: The Arks with Radical Treatment (Law) or The Last Autumn with Medical Repatriation (Law)
Unskilled Labour Unskilled Labour Finish any scenario without constructing Steam or Advanced buildings April 24, 2018 You may still construct houses, infirmaries, care houses, regular hothouses, charcoal kilns, regular wall drills, outposts, and factories.
Urban Planner Urban Planner Have 300 people living in the heat zone of a single Steam Hub April 24, 2018 If you have the maximum amount of buildings in the radius and aren't getting the achievement, try switching the steam hub to range 1 and back to 2.
Vegetarian Vegetarian Having a choice, finish a scenario using only Hothouses April 24, 2018 Tip: Easiest on A New Home, due to the ample starting food. Pass Soup early to stretch starting raw food supplies longer.
Note: This achievement cannot be earned in The Arks and On The Edge, as the former forces you to build Hothouses and the latter doesn't offer any options to gain food besides trading.
Worse than London Worse than London Finish a playthrough without building a single House or Bunkhouse April 24, 2018 Tip: It is best to attempt this achievement in The Refugees, as the high influx of new people means that you won't have many resources to spare on better housing to begin with.
A New Home (12)
Banksy Banksy Deal with the Londoners' graffiti peacefully April 24, 2018 Hidden Achievement
Compassionate Compassionate In the New Home scenario, accept all groups of refugees April 24, 2018 Tip: Preemptively build ample healthcare infrastructure (start after the Londoners are dealt with, if not before), particularly infirmaries or Houses of Healing. Many of the incoming refugees are ill or gravely ill.
Golden Path Golden Path Finish the New Home scenario without passing severe laws and using harsh abilities April 24, 2018 Hidden Achievement
For definitions on "severe laws" and "harsh abilities", see Golden Path.
Iron Man (New Home) Iron Man (New Home) Finish the New Home scenario on Hard difficulty April 24, 2018
Leader Leader Finish the New Home scenario April 24, 2018
Lost Souls Lost Souls In the New Home scenario, save every person in Frostland April 24, 2018
My Turn to Speak My Turn to Speak Let the Londoners speak and have the last word April 24, 2018 Hidden Achievement
Within New Home:
  1. You need to keep the discontent over 25% (keep it around 50% to be sure) during the Londoner storyline.
  2. Let the protesters always speak.
  3. After three times of choosing "let him speak" you can choose the option to speak yourself which triggers the achievement.
Negotiator Negotiator Deal with the Londoners' thievery peacefully April 24, 2018 Hidden Achievement
You get this achievement during the thievery events when you take the option "Let him go, he's not the Murderer" after a successful investigation. This option is only available if a guard or cleric was murdered before. Therefore you always need to send out your guards or clerics when something happen in your city to maximise the probability of a deadly incident (Keep savepoints, as it is not always the case that someone dies). You won't get the achievement immediately after releasing the murder suspect, but a few days later when the "end of thievery" event triggers.
New Home Survivor New Home Survivor Finish the New Home scenario in Survivor mode. June 24, 2018
Search and Rescue Search and Rescue Rescue all of your people coming to the City April 24, 2018
The Iron Saviour The Iron Saviour Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty April 24, 2018 Tip: Save before storm as people can easily die during it. Do not get House of Healing as there is a scripted death associated with this building that prevents unlocking this achievement.
The Saviour The Saviour Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork April 24, 2018 Tip: Do not get House of Healing as there is a scripted death associated with this building that prevents unlocking this achievement.
United United In the New Home scenario, don't let anyone leave for London April 24, 2018 Tip: Pass purpose laws as quickly as possible and spam hope-increasing abilities as they're unlocked. Faith is generally better at generating hope, but either purpose path works.
The Arks (6)
Conservationist Conservationist Save all the Seedling Arks in The Arks scenario April 24, 2018
Everybody Lived for Once Everybody Lived for Once Finish The Arks scenario, saving both cities April 24, 2018 Hidden Achievement
Iron Man (The Arks) Iron Man (The Arks) Finish The Arks scenario on Hard difficulty April 24, 2018
Sprinter Sprinter Find New Manchester before Day 15 April 24, 2018 Hidden Achievement
New Manchester is to the east in The Arks. You need to complete the "Autonomous city" quest before day 12. One day after completion of the quest, an event occurs where a man is running towards your city. Have a scout (or an Automaton scout) with fully upgraded speed ready at your city and send them to intercept the man, and New Manchester will be revealed once he arrives.

If you don't complete Autonomous City in time, the man will appear automatically at day 14 at 10am. However, at this point even fully-upgraded scouts will take a day and a half to reach New Manchester, so this will be too late.

Technocrat Technocrat Finish The Arks scenario April 24, 2018
The Arks Survivor The Arks Survivor Finish The Arks scenario in Survivor mode. June 24, 2018
The Refugees (5)
Iron Man (Refugees) Iron Man (Refugees) Finish the Refugees scenario on Hard difficulty April 24, 2018 Tip: Send all the lords away. You do not need to build the defense outposts so long as you arm your people when requested.
Refugee Refugee Finish the Refugees scenario April 24, 2018
Refugees Survivor Refugees Survivor Finish the Refugees scenario in Survivor mode. June 24, 2018
The Union The Union Finish the Refugees scenario, accepting all the lords and resolving the class conflict April 24, 2018 Hidden Achievement
Unknown Ship Unknown Ship Find the unknown ship in Frostland April 24, 2018 Hidden Achievement
The Unknown Ship can be found within The Refugees
The Fall of Winterhome (5)
All children on board All children on board Finish the Fall of Winterhome Scenario, sending all children to Dreadnought. September 22, 2018 Hidden Achievement
Full Dreadnought Full Dreadnought Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people. September 22, 2018 Hidden Achievement
Iron Man (Fall of Winterhome) Iron Man (Fall of Winterhome) Finish the Fall of Winterhome scenario on Hard difficulty. September 22, 2018
The Winterhome Survivor The Winterhome Survivor Finish the Fall of Winterhome scenario in Survivor mode. September 22, 2018
Winterhome Winterhome Finish the Fall of Winterhome scenario. September 22, 2018
The Last Autumn (16)
All Along the Watchtower All Along the Watchtower Build the Generator in The Last Autumn scenario with only convicts and engineers left at the end January 21, 2020
Arise Ye Workers Arise Ye Workers Build the Generator in The Last Autumn scenario with only workers left at the end January 21, 2020 Minimize engineer recruitment.
Bonus Pater Familias Bonus Pater Familias Build the Generator in The Last Autumn scenario without anyone dying January 21, 2020
Builder Builder Build the Generator in The Last Autumn scenario January 21, 2020
Ducks in a Row Ducks in a Row Build the Generator in The Last Autumn scenario without pauses between construction of its parts longer than 24 hours January 21, 2020
Emissions Reduction Emissions Reduction Build the Generator in The Last Autumn scenario using no Coal consuming buildings January 21, 2020
Fisher King Fisher King Build the Generator in The Last Autumn scenario without setting up any Foragers' Camps January 21, 2020 The building Foragers' Quarters is not prohibited, you may send scouts to explore, however, setting up camps for food is prohibited.
I'll Be Home for Christmas I'll Be Home for Christmas Build the Generator in The Last Autumn scenario before the last shipment January 21, 2020 The last shipment is on day 37.
Iron Man (The Last Autumn) Iron Man (The Last Autumn) Build the Generator in The Last Autumn scenario on Hard difficulty January 21, 2020
It Was Me All Along It Was Me All Along Find generator parts meant for Winterhome and keep them January 21, 2020
Messrs Gabriel Messrs Gabriel Use Telegraph Station 20 or more times January 21, 2020 Translates to: "SEND HELP"Citation Needed
Not great, not terrible Not great, not terrible Build the Generator in The Last Autumn scenario, employing people neither in Safe nor Deadly workplaces January 21, 2020 You may not employ people for even a moment within a Safe or Deadly workplace. Take caution if using the Factory Inspectorate, as its safety bonuses are applied only after workers are assigned, resulting in a few moments of the Deadly rating. It is additionally recommended to unassign workers after the end of each shift and only reassign the next day if you are certain the safety level is where it needs to be.
No Crunch No Crunch Build the Generator in The Last Autumn scenario using neither Two Shifts nor Extended Shifts January 21, 2020 You will need to sign either the laws Two Shifts or Extended Shift for the achievement, however, you may not actually use them to extend the working hours.
On the Waterfront On the Waterfront Have 4 Advanced Docks and 12 Reloading Stations working at the same time January 21, 2020 Go for this achievement while you still have available Foragers' Camps to sustain food. You WILL need to convert at least one Dock to a Fishing Harbour as the scenario progresses. Don't build any Steam or Advanced Reloading Stations to make the most of your steam cores. All docks and stations must be staffed and operational.
Perfectionist Perfectionist Build a Generator with all upgrades and no construction faults January 21, 2020
The Last Autumn Survivor The Last Autumn Survivor Build the Generator in The Last Autumn scenario in Survivor mode. January 21, 2020
On The Edge (17)
Bald Mountain Bald Mountain Cut down all the trees in Outpost 11 August 20, 2020
Contractor Contractor Develop all settlements to the highest level August 20, 2020
Defender of the Oppressed Defender of the Oppressed Complete all improvements in Shipwreck Camp August 20, 2020
First Steps First Steps Build a safe route August 20, 2020
Frostland Explorer Frostland Explorer Explore all Frostland sites in On the Edge scenario August 20, 2020
Green Thumb Green Thumb Complete all improvements in Hot Springs August 20, 2020
Guardian Guardian Complete all improvements in Children's Mine August 20, 2020
I Feel Lucky I Feel Lucky Always take the risky choice on Frostland in On the Edge scenario August 20, 2020 Hidden Achievement

Choices:

  1. Search for materials in Tesla City
  2. Drive away new londoners dismantling Steel Bridge.
Iron Man (On The Edge) Iron Man (On The Edge) Finish On the Edge Scenario on Hard difficulty August 20, 2020
On The Edge Survivor On the Edge Survivor Finish On the Edge Scenario on Survivor mode August 20, 2020
Slave Driver Slave Driver Make all the other settlements distrustful towards you August 20, 2020 Awarded only after finishing the On The Edge scenario, not immediately upon satisfying the requirement.
Social Activist Social Activist Make all the other settlements loyal to you August 20, 2020 Awarded only after finishing the On The Edge scenario, not immediately upon satisfying the requirement.
This is New London, Over This is New London, Over Contact New London (Settlement) August 20, 2020
Unforgiven Unforgiven Let New London fall in On the Edge scenario August 20, 2020 Hidden Achievement
We Are In This Together We Are In This Together Save New London in On the Edge scenario August 20, 2020 Hidden Achievement
You Had To Do It You Had To Do It Rename Outpost 11 to you-know-what August 20, 2020 Hidden Achievement
Rename Outpost 11 to "New London".
Available in Multiple Endless Modes, No Scenarios (11)
A Tomb for Memories A Tomb for Memories Build the Archives November 19, 2018
Backup Plan Backup Plan Stockpile 35 000 Coal and 10 000 Food Rations November 19, 2018
05f3311122c1e56559b4baadfd8eabda900e0701 Endless Slave Driver Make all the other settlements distrustful towards you in Endless mode August 20, 2020
Endless Social Activist Endless Social Activist Make all the other settlements loyal to you in Endless mode August 20, 2020
Full House Full House Have over 700 population November 19, 2018 Due to the specifics of how population spawns in Frostland each storm cycle, either the game must be played in Serenity mode to exceed the 700 citizen threshold, or Settlements must be enabled for an alternative infinite source of population.
Hyde Park Corner Hyde Park Corner Have a Town Square of each size November 19, 2018
I See Friends Holding Hands I See Friends Holding Hands Have an ally send Emergency Aid to another settlement August 20, 2020
Let There Be Light Let There Be Light Build 10 Street Lamps November 19, 2018
Master Archivist Master Archivist Fill the Archives November 19, 2018
There was no Waldo There was no Waldo Explore all Frostland sites between the storms November 19, 2018 While the wording may lead you to believe otherwise, acquiring this achievement does not require you to search every node on the Frostlands between two storms. You simply need to have every variation of each node explored at least once, as in every site with a different name.
Walk on the Grass Walk on the Grass Have a Garden of each size November 19, 2018
Endless Mode (Endurance) (6)
Marathon Extreme Marathon Extreme Survive 50 days of Endurance mode on Extreme difficulty November 19, 2018
Marathon Hard Marathon Hard Survive 50 days of Endurance mode on Hard or higher difficulty November 19, 2018
Marathon Medium Marathon Medium Survive 50 days of Endurance mode on Medium or higher difficulty November 19, 2018
Ultramarathon Extreme Ultramarathon Extreme Survive 100 days of Endurance mode on Extreme difficulty November 19, 2018
Ultramarathon Hard Ultramarathon Hard Survive 100 days of Endurance mode on Hard or higher difficulty November 19, 2018
Ultramarathon Medium Ultramarathon Medium Survive 100 days of Endurance mode on Medium or higher difficulty November 19, 2018
Endless Mode (Serenity) (1)
Hi Marek! Hi Marek! Lose in Serenity mode November 19, 2018 Hidden Achievement
Engage overdrive until the generator explodes.
Endless Mode (Builders) (4)
A for Effort A for Effort Build a Generator with all construction faults in Endless mode January 21, 2020
One More Day Syndrome One More Day Syndrome Build the Generator and reach day 100 in Endless mode January 21, 2020
Winter Ready Winter Ready Build the Generator before the weather changes in Endless mode January 21, 2020
Weathering the Storm Weathering the Storm Build the Generator with no damage from storms in Endless mode January 21, 2020
Advertisement