The Book of Laws is a fundamental game mechanic in Frostpunk. Through the book, the player enacts laws on the City. Laws are the rules that your society, and they will influence the short-term and long-term prospects of your citizens.

There are three main branches or "trees" that players can choose from. All games will start with the ability to select from the Adaptation law. As the game progresses, the player will be forced to choose either the Order or Faith trees to give purpose to the people.

As the game progresses, players will need to either choose from Purpose or Faith.

Adaptation Edit

Food Additives Edit

Soup Edit

Fighting Arena Edit

Duelling Law Edit

House of Pleasure Edit

Moonshine Edit

Public House Edit

Emergency Shift Edit

Extended Shift Edit

Child Labor - Safe Jobs Edit

Child Labor - All Jobs Edit

Child Safehouses Edit

Medic Apprentices Edit

Engineer Apprentices Edit

Corpse Disposal Edit

Organ Transplants Edit

Organic Fertiliser Edit

Cemetary Edit

Ceremonial Funerals Edit

Sustain Life Edit

Extra Rations for the Ill Edit

Triage Edit

Care House Edit

Order Edit

Neighborhood Watch Edit

Morning Gathering Edit

Foreman Edit

Guard Stations Edit

Patrol Edit

Prison Edit

Forceful Persuasion Edit

Propaganda Center Edit

Agitator Edit

Pledge of Loyalty Edit

New Order Edit

Faith Edit

House of Prayer Edit

Shrines Edit

Field Kitchens Edit

House of Healing Edit

Evening Prayers Edit

The Temple Edit

Righteous Denunciation Edit

Faith Keepers Edit

Public Penance Edit

Protector of the Truth Edit

New Faith Edit

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