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Captain
Captain

The Captain is the nameless leader of each city in Frostpunk and is the protagonist the player controls. It is up to the Captain to manage his people, sign new laws, and decide where his settlement is heading next.

It can be assumed the Captain has his settlement's best interests in mind throughout at least most of his story, even if he sometimes makes mistakes. Depending on his choices and efficiency, the people can grow to love or despise his leadership, and how he disposes of them in case of the latter also varies according to his actions.

The Captain can be harsh, tyrannical, and even somewhat self-righteous, but he can also display compassion, kindness, and humanism towards his people. Depending on his behavior, the people often mimic it through remarks, notes, and actions. Regardless of how oppressed or mistreated his people are, upon failing the Captain will always say "I did my best."

At later stages of the game, the Captain often resorts to extremist rule as the situation becomes more dire. It can be assumed these choices are made out of need rather than cruelty on his behalf. Whether or not the Captain crosses the line is both up to the player and how the game unfolds.

A New Home[ | ]

I must give them a purpose.
~ - The Captain during the unrest caused by the discovery of Winterhome

The Captain of New London was a refugee from the British Empire who took on the mantle of leadership after London fell to the cold and led his fellow refugees north aboard a dreadnought. After weeks or perhaps months of travelling they came upon an abandoned generator and decided to build, as far as they were concerned, the last city on earth. Through the captain's ingenuity and strong leadership the city survived and prospered. The Captain of New London acts as the unseen antagonist of On The Edge scenario.

The Arks[ | ]

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The Refugees[ | ]

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The Fall of Winterhome[ | ]

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The Last Autumn[ | ]

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On the Edge[ | ]

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