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Faith Keepers is an event arc that occurs when you pass Faith Keepers (Law).

Food for the hungry[ | ]

Faith Keepers - Food for the hungry
Sir, our Faith Keepers have found someone's illegal stash of food. It's quite big, so they plan to distribute it amongst people in need. But perhaps you'd like it to be used another way.

You have the following options:

  • The keepers have the right idea: Hope will rise, The hungry will be fed
  • Add it to the stockpile: 100 Food Rations will be added to the stockpile, Hope will fall slightly

Locked up[ | ]

Faith Keepers - Locked up
Sir, one of our men failed to turn up for work today. We found him in his home. Someone had locked him in and written "BUGGER" in chalk on his door.

"It was the Faith Keepers! They locked the door and said they wouldn't let me out unless I changed my ways," he says. "I don't know why they did it, I'm not a threat to anyone."

You have the following options:

  • They are doing their job: Discontent will fall slightly
  • Reprimand the faith keepers: Hope will rise slightly

To serve and protect[ | ]

Faith Keepers - To serve and protect
Captain, there's trouble brewing. People in the street are arguing about the role of the Faith Keepers. It hasn't come to blows yet, but the situation is tense.

"They're here to keep us on the righteous path, to protect us! If you doubt that, I doubt your faith!" shouts one. "Protect us, or protect the Captain? He used them to break up our protest." How will you resolve this

You have the following options:

  • They serve the city: Discontent will fall slightly
  • The keepers protect us all: Hope will rise slightly
  • Disperse the crowd: Hope will fall, Discontent will fall. Requires an active Guard Station or Faith Keepers
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