New Order |
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With the introduction of the New Order, all who voice doubts will be branded as traitors. Obedience is the highest virtue, without which the city can't survive. All those who do not follow will be swept aside. | |
Order | |
Unlocks | |
Buildings | Execution Platform |
---|---|
Requires | |
Laws | Forceful Persuasion or Pledge of Loyalty |
Immediate Effects | |
Law Cooldown | 72 hours |
Hope | becomes Obedience |
is one of the laws from the Book of Laws in Frostpunk.
Description[ | ]
With the introduction of the New Order, all who voice doubts will be branded as traitors. Obedience is the highest virtue, without which the city can't survive. All those who do not follow will be swept aside.
Cooldown: 72h
Path[ | ]
Book: Purpose - Order path
- Previous: Pledge of Loyalty (Law), Forceful Persuasion (Law)
Characteristics[ | ]
GOOD
- Hope will never be a problem again.
- A public execution space will be built.
NOTICE
- Some public enemies will die.
- Some people will feel compelled to fight this law. Some of them will die.
Events[ | ]
The following events are associated with the passage of this law
Burn the Past[ | ]
This series may result in a temporary reduction in research efficiency.
The Dissident[ | ]
This series will result in a death unless you lock up the engineer.
The New Order[ | ]
This series will result in a death.
Notes[ | ]
- Several humans (12-30) immediately die
- possibility of losing an Automaton as well (bug? Automaton = Human)
- Execution platform at generator (built automatically)
- Deconstruction of buildings under Order Tab will from now on cause discontent.
Trivia[ | ]
This is the only law that can be unlocked by two different laws