1.6.2 | Patches[ | ]
on October 11, 2022
Bug Fixes[ | ]
- Fixes to Builders’ Monument collision box
- Scenario’s Economy difficulty sliders work correctly again
- A New Home scenario starts in survivor mode if the player lost the survivor mode game earlier bug – fixed
- Issue with steam coming out of Machine Shop when the building is inactive fixed
- Book of Laws UI tweaks in The Last Autumn campaign
- Comma visible at the beginning of many words fixed
- Localization tweaks and fixes
- Minor bug fixes and improvements
Builders’ Monument[ | ]
- New building - Builders’ Monument. You can grant an access after subscribing to our publisher page. The new building is only available in the Endless Mode by starting a new game. It’s not available on previous saves.
- We have added a confirmation pop-up after claiming the new building
Source: Steam
August 3, 2022 | Building Update Hotfix[ | ]
Fixes[ | ]
- The intro panel in a New Home scenario is visible again.
- The refugees counter is now working properly.
Source: Steam
August 2, 2022 | Building Update[ | ]
New feature[ | ]
- New building: Builder's Monument - Unlocked by following 11 Bit Studios' publisher page.
Source: Steam
November 25, 2020 | Tech Update[ | ]
Fixes[ | ]
- fixed Communication window popping up in Endless mode
- fixed the issue where some players were unable to unlock the "Contractor" achievement
Source: Steam
November 4, 2020 | Tech Update[ | ]
Changes and fixes[ | ]
- Fixed Advanced Burners technology
- Fixed icons and UI panels for Endless version of Transport Depot and Administration
- Fixed Transport Depot location on Endless Rifts map
- Fixed Defender of the Oppressed achievement
- Fixed Endless Slave Driver achievement
- Fixed Contractor achievement
- Fixed hazards in Endless Mode with enabled Settlements
- Many text changes and clarifications in the On the Edge scenario
- Added missing translations in the On the Edge scenario
- Fixed "Build the Archives" objective in "Archives" quest in Endless Mode
- Fixed missing variant of endlog in Winterhome scenario
- Fixed difficulty in Survivor Mode for The Last Autumn scenario
- Fixed bug with workers tab on generator parts in The Last Autumn scenario
- Fixed bug with empty construction progress bar in The Last Autumn scenario
- Fixed bug with working fishing docks after temperature drop in The Last Autumn scenario
- Fixed stuttering videos on some PC configurations
- Fixed various stability issues all over the game
- Fixed additional minor bugs
Source: Steam
August 26, 2020 | Hotfix[ | ]
Fixes[ | ]
- Houses not being counted as heated during the last quest (On the Edge)
- Quests overlapping each other upon failing "Establish the Operation" (On the Edge)
- Crash on disbanding the last Scouts unit (Arks)
- Crash on launching older scenarios that some users experienced upon updating to 1.6.0
- Occasional crashes on sending transports (On the Edge)
Source: Steam
1.6.0 | On The Edge[ | ]
on August 20, 2020
General[ | ]
- A whole new scenario: On The Edge
- A brand-new Setting in all Endless Mode variants: Settlements.
- 25 minutes of new music (6 tracks) composed by Piotr Musiał
- Many small additions, improvements and fixes
Major additions[ | ]
- New Settlements in Frostland, each with its own unique story
- Dozens of Settlement improvements and trade opportunities
- New Frostland mechanics, e.g. building Safe Routes
- 16 brand new areas on Frostland
- New lore added to some of the old sites
- 3 new city structures and 7 new technologies
Frostpunk: On The Edge - new mechanics and features[ | ]
- SETTLEMENTS: forge relations with other Frostland communities
- TRADE: exchange surplus resources for those you lack
- IMPROVEMENTS: help the settlements develop to gain their Favour
- FAVOURS: ask settlements for help when you run into problems
- RELATIONS: how you treat other settlements will change their attitude towards you
- CONSTRUCTION TEAMS: use them to build Trading Depots in Settlements and Safe Routes throughout Frostland
- SAFE ROUTES: build fast and safe connections with other settlements
- (New construction) TRANSPORT DEPOT: the heart of your logistics system, all shipments go through here
- (New construction) OUTPOST ADMINISTRATION: your window to the world. Use it to communicate with other Settlements
- (New construction) ARMY WAREHOUSE: a mysterious vault hiding vast stores of valuable resources
New mechanics in Endless Mode[ | ]
- SETTLEMENTS: discover, befriend, and interact with other settlements
- NEW HAZARDS: all the more deadly when you have no friends
- CRISES IN SETTLEMENTS: avert them yourself or ask your friends for help
Source: Steam
1.5.1 | Updates[ | ]
on February 20, 2020
Changes and fixes[ | ]
- Added fishing boats in the Fishing Harbour
- Added animations of people working in the docks
- Added animations of people working on Thermal Hull
- Added new interior pictures in many buildings
- Added The Last Autumn custom music in the main menu
- Fixed the Supercharge ability sometimes preventing finishing the generator
- Bath House now also protects from illnesses caused by low safety level
- Gases now stop venting after finishing the generator in Endless Mode
- Fixed “Not great, not terrible” achievement
- Fixed “A for effort” achievement
- Fixed Better Food quest
- Automatons can no longer be employed in the construction site in Endless Mode
- Various sound balance tweaks and fixes
- Troublemakers caught by the People’s Militia are now executed at the execution place
- Added a final message after finishing the generator
- Added convicts' reactions
- Many other fixes and improvements
Source: Steam
1.5.0 | The Last Autumn[ | ]
on January 21, 2020
Frostpunk: The Last Autumn - new features[ | ]
- Prequel story in a new environment, yet not covered by snow, that let you construct the Generator from scratch, preparing your society for the upcoming winter
- The new variant of the Endless Mode - Builders - that redefines the challenges you’ll face by providing different setup and solutions
- Two new Book of Laws allowing you to shape your society in previously unknown ways
- New threats and issues to deal with like toxic gases or strikes among workers
- New ways of influencing your society, from establishing labour unions to manipulation
- New technology tree, inventions to discover and resources to obtain
- 25 new buildings to construct like docks, telegraph station, labour union and more
- New social classes including Convicts - a cheap and obedient workforce even more new mechanics and tweaks to discover
Fixes[ | ]
- Fix for tier icons in technology tree changing alongside set language
- Fix for inconsistent inheritance of employment in buildings
- Performance optimization
- Many minor fixes and improvements
Source: Steam
August 30, 2019 | Hotfixes[ | ]
Fixes[ | ]
- Steamhubs now consume coal while they didn't in some cases. That's fixed!
- Fixed an issue with duplicated steel resources on The Rifts map
Source: Steam
1.4.1 | Updates[ | ]
on November 6, 2019
Fixes and improvements[ | ]
- Fixed Automatons' pathfinding on Rifts map - they should now use bridges instead of walking straight to the destination
- Automatons can now build bridges
- Improved citizen pathfinding
- Snow no longer covers default roads in timelapses
- Citizens now leave trails in the snow in timelapses
- It is now easier to place a Gathering Post so that it reaches more resource piles on one of the Rifts map variants
- Wall Drill placement is no longer blocked by a coal pile on one variant of the Crags map
- Wall Drill shows the correct amount of available Wood in Endless Mode
- The Scientific Method, vol. 2 achievement can now be unlocked
- other minor bug fixes
Source: Steam
1.4.0 | Frostpunk's Season Pass is here![ | ]
on August 28, 2019
Free map pack[ | ]
- New Endless Mode maps: Frozen Grove, Snowdrifts and Hanging Rock based on The Arks, Refugees and Fall of Winterhome scenario maps
Changes and fixes[ | ]
- Fixed a bug with save files not being created in Spanish and Italian language versions
- Fixed a bug which caused save files to disappear
- Disabled backward compatibility for save files before patch 1.3.3
- A lot of other minor fixes
Paid expansion[ | ]
- The Rifts: paid content available with purchase of Season Pass. Play with the new bridge construction mechanics on a brand new map Rifts.
Source: Steam
February 8, 2019 | Hotfixes[ | ]
Fixes[ | ]
Partially patched the Blocked Buildings Bug™:
- Saves from version 1.3.2 or earlier on which no storm has been triggered yet: your game will progress in a normal manner, the bug will not be present at all;
- Save from version 1.3.3 created during a storm: the bug will not be present after the hotfix has been applied, you can just carry on;
- Save from version 1.3.3 created after the storm (Beacon, Hothouse, Hunter's hut, etc. are inoperable): the normal operation of the facilities is going to be restored after next storm passes. In other words, you just need to survive.
Source: Steam
1.3.3 | Photo Mode, Mac version, Randomized weather and new languages![ | ]
on February 6, 2019
Photo Mode options[ | ]
- Add some vignette and monochrome effects
- Add soot and ice effects
- Enable an ornamental frame
- Add Frostpunk's logo and additional caption
- Zoom in and out more than it is possible during gameplay
New features[ | ]
- Photo Mode added
- New languages added: Italian, Japanese and Korean
- New building: Large Resource Depot
- Randomized weather in Endless Mode
- A new look of Resource Depots
- Christmas Carol story is no longer available
- Other minor fixes and improvements
Fixes and smaller changes[ | ]
- Some translation fixes for all languages
- Fixed bug with levitating site markers
- Added missing texts after loading saves from 1.0.1 version
- Some translation fixes for the Chinese language
- Changed text formatting for the Chinese language
- Fixed lightning issues
- Additional minor fixes and optimizations
- Smaller changes and balancing
Source: Steam
1.3.2 | A Christmas Carol - Free Update[ | ]
on December 18, 2018
A Christmas Carol story[ | ]
- is available in Endless Mode
- adds a new Christmas themed quest line
- lets you construct a new building
- challenges you with new dilemmas
- is free!
Fixes and changes[ | ]
- Fixed an issue when "There was no Waldo" could be unlocked in New Home scenario
- Fixed an issue when dismantling and reconstructing the Beacon during storm enables you to send scouts when the storm is still raging
- Fixed an issue where you could upgrade buildings for free
- Lighting changes and improvements to Faith buildings
- Lighting changes and improvements to Canyon map
- Some translation fixes
- Additional minor fixes and optimizations
Source: Steam
1.3.1 | Fixes[ | ]
on December 5, 2018
Fixes[ | ]
- Fixed achievements “Master Archivist” and “By the Sweat of their Brow”
- Fixed crash when getting automaton from Frostland site
- Fixed an issue when loading the game could stop the storm from spawning again
- Fixed an issue when loading the game would change storm position
- Fixed an issue when scouts would not die during storms
- Shadow system optimization and fixes
- Many different upgrades and fixes to Economy Panel
- Some translation fixes for the Russian language
- Fixed display issues in Brazilian language
- Added missing texts for Turkish and Brazilian language
- Fixed display issues when changing camera level
- Fixed an issue with the quest “A piece of the past” which made it start infinite amount of times
- Additional minor fixes and optimizations
Source: Steam
1.3.0 | The Endless Mode[ | ]
on November 19, 2018
New features[ | ]
- Endless playthrough
- 3 new maps
- 2 brand new game modes
- Randomised frostlands
- New Archives mechanic
- New city decorations
Fixes[ | ]
- People can no longer be arrested while all the wardens are busy, for example building something
- Gravely ill should head to Infirmary more timely
- Hungry or ill people on scout teams no longer make completing certain quests impossible
- Wall Drill line has now proper heating level progression
- Using RMB to move the camera no longer closes the construction panel
- Videos should no longer disappear after using Alt+Tab
- Fixed a bug with Automaton Scouts not always revealing new sites
- The economy panel now shows the correct number of free places in a Care House
- Fixed a bug which sometimes caused the list of saved games to disappear from Save menu
- Automatons assigned to Charcoal Kilns are now counted towards the quest goal in The Arks
- Fixed an exploit with rebuilding the Outpost for extra Coal in The Fall of Winterhome
- Shadow rendering system optimization and quality improvements
- Other small fixes and tweaks
Source: Steam
1.2.1 | Bug Fixes[ | ]
on October 4, 2018
Fixes[ | ]
- Fixed the problem with not being able to write new save data
- Additionally we've drastically reduced the size of saves and improved the way cloud manages save data
- Fixed crash related to taking automaton from Frostland in 'The Fall of Winterhome' scenario
- Now the generator panel displays proper values in Turkish language
- Fixed issues with displaying Brazilian-Portuguese language
- Improved translations for recently added languages
- Additional minor bug fixes and tweaks
Source: Steam
1.2.0 | The Fall of Winterhome[ | ]
on September 19, 2018
New features[ | ]
- New scenario added: The Fall of Winterhome
- Brazilian Portuguese language version added
- Turkish language version added
- Intro subtitles added
Smaller changes and balancing[ | ]
- Easier scenario unlocks: now all scenarios are unlocked after playing the first scenario for 20 game days
- Save and load menus have been changed slightly; it should be easier to manage your save data now
- AI and graphics optimisation
Fixes[ | ]
- Fixed a bug which prevented dilemmas from appearing
- Urban Planner achievement conditions fix
- Golden Path achievement description update: now it properly describes the achievement unlock conditions
- Several crashes were fixed, including one involving Quick Saving the game
- Fixed problems related to muting and unmuting the sound in the game
- Many minor fixes and improvements
Source: Steam
August 10, 2018 | Hotfix[ | ]
Fixes[ | ]
- Save system is now working properly and all new saves are going to be written and loaded just as swiftly as before.
- Saves that have been affected by the last update will work, but they may take some time loading and overwriting - it's a minor inconvenience that cannot be overcome, our sincerest apologies;
- Minor improvements to stability and performance.
1.1.2 | People and Automatons[ | ]
on August 6, 2018
New features[ | ]
- You can now change the names of your people and automatons
- You can now search for people and automatons by name
- New visual variants of hunter airships
- Diversified looks of Hunter Huts, Gathering Posts, Outposts and Workshops
- Keyboard can now be used to navigate the main menu
- Added Intel NUC Skull Canyon support
- Added Razer Chroma support
Smaller changes and balancing[ | ]
- Building grid revamped - it is now easier to fit an optimal number of buildings within an area. Also, buildings will expand to adjacent, otherwise unusable single-cell spaces, resulting in cleaner layouts.
- Many tweaks dealing with erratic hunter behavior and people getting stuck
- Additional UI tweaks and fixes
Fixes[ | ]
- Fixed a crash after selecting a group of people approaching the city
- Numerous optimization changes
- Fixed required temperature tutorial
- Fixed problems with binding multimedia keys
- Additional FX fixes
- Fixed issue where wrong icons appeared over buildings
Source: Steam
1.1.1 | Extreme Difficulty[ | ]
on June 28, 2018
New features[ | ]
- Extreme Difficulty level based on Survivor Mode - now you can play every scenario on the hardest difficulty without the need to turn on the Survivor Mode – so you still have the option to pause the game and save it normally.
Smaller changes and balancing[ | ]
- Removed unfinished Workshop models, thus fixing possible glitches and crashes
Fixes[ | ]
- Fixed crash in the Economy Panel
- Fixed visual glitch in settings menu
- Fixed and enabled Ansel in the Survivor Mode
- Minor fixes in translations
- Fixed issue where wrong icons were showing on buildings in various situations
- Additional minor tweaks and fixes
Source: Steam
1.1.0 | Survivor Mode[ | ]
on June 19, 2018
Survivor Mode[ | ]
Remember the Development Road Map that we’ve posted some time ago? The time has come to introduce the promised Survivor Mode to the game! It’s a special feature for the most seasoned arctic survivalists among you. If you find Hard difficulty all too easy, test the limits of your ability to survive the winter apocalypse in this brand new mode! You can pause the game only by opening a menu – so there is no active pause whatsoever! – and your progress is only saved automatically and on exit, so all your decisions are final. The difficulty level itself is also more rough and demanding – meeting the people’s needs or balancing the delicate economy of your city will be even harder. What’s more: finishing the game in this mode will reward you with some new achievements as well. To start a new game in Survivor Mode, select a scenario and toggle the switch below the customization button.
New features[ | ]
- Added Survivor mode!
- Survive against all odds. There’s no active pause, the game will be very difficult and your progress will be saved on exit only.
- Added achievements for Survivor Mode
- Brand new achievements that you can get only by beating the game on the Survivor Mode!
- Added Ansel SDK integration
- Ansel is a revolutionary new way to capture in-game shots and view in 360. Compose your screenshots from any position, adjust them with post-process filters, capture HDR images in high-fidelity formats, and share them in 360 degrees using your mobile phone, PC, or VR headset. That’s the theory. In practice, this tool allows you – among other things – to take super cool, high resolution screenshots like this one. You can learn more on the Ansel website.
- Added quick save/load – default F5 and F9
Smaller changes and balancing[ | ]
- Constructed streets now more easily connect to already existing street net
- Rebalanced amount of starting resources and resources on frostland for Refugees and The Arks scenarios in easy and hard difficulty setting.
- Hunters will now have to rest for a few hours after coming back from the hunt. It will no longer be possible to send them to other work immediately.
- Added blocking other panels by in-game menu
- Changed extraction rate value for all pickable resources – replaced potential value with all employees by actual value based on efficiency
- It is now possible to bind keyboard shortcuts to “Fast speed” and “Very fast speed” commands
- Increased precision of the gathered Steam Cores amount to 2 digits after comma
- Added emergency shift trackers to pickable resources
Fixes[ | ]
- Fixed conditions for Saviour and Iron Saviour achievements
- Fixed certain endlog variations that didn’t display properly when Cannibalism law was passed
- Fixed overlapping trackers on frostland (sites, expeditions, transports, survivors)
- Fixed missing recurring consequences of Emergency Shifts. Watch out when you exert your workforce!
- Fixed showing tutorials after loading save
- Fixed a bug causing snow caps to accumulate on buildings that were just built inside heat zone
- Fixed scrollbars in all expedition building selection panels
- Fixed some translations
- Fixed many UI show/hide animations
- Fixed closing notifications on pause
- Enabled notifications visibility on Frostland
- Fixed queuing unlocked resources on resource bar
- Fixed texts serializations – all texts will be in current language, even after changing language in main menu and loading save
- Fixed calculating average discontent for expeditions
- Fixed states (selected, pressed) for many buttons in selection panel
- Fixed current research description text on workshop selection panel
- Fixed displaying prohibited citizen groups on population panel
- Fixed disabled people outside care house count
- Fixed two crashes that occurred in rare circumstances
- Fixed a bug causing upgraded buildings to overlap adjacent streets
Source: Steam
1.0.1 | Fixes, updates, AlienFX[ | ]
on May 18, 2018
Changes and fixes[ | ]
- Default display mode detection fix - we know you've experienced some issues with screen resolutions; it should be all fixed now (if it's still happening for you - we have a manual solution that you can use - described below)
- More diagnostics tools - we've added some analytics that will help us track and fix issues in the future
- "Bread and Games" achievement is working properly now
- "The Union" achievement is fixed as well - it was working before - but was triggered by wrong events
- "Iron Man (The Arks)" achievement is fixed - now it's only possible to get it during The Arks scenario
- Memory leaks are fixed - which should improve stability and overall performance (more FPS, less crashes etc.)
- Save game buffor memory increased - which should eliminate any issues that you had with autosaving feature
- Fixed a bunch of crashes related to Heaters, Generator and endlog timelapse
Added feature: AlienFX[ | ]
Working with Alienware, we've added new feature to our game - which should brighten up Frostpunk's dark atmosphere a bit. If you're using compatible hardware:
- Your keyboard's backlight colours will change depending on the current temperature in your city. And let's just say: if you see some purple lights - better fire up that Generator overdrive.
- Weather warnings - when the temperature rises or drops - your keyboard will let you know about it, pulsating with corresponding colours.
Screen resolutions issue - manual solution[ | ]
Remember that one pesky issue that we've mentioned in "changes and fixes" section? The one about resolutions? Well, we've fixed it. However, it's not humanly possible to test it on each and every hardware configuration. So if you - for some strange reason - still encounter this problem, do not despair, we have a manual solution for you.
Source: Steam
April 24, 2018 | Day one fixes[ | ]
Fixes[ | ]
- We have added brand new (bigger and better!) endlogs!
- 21:9 screens are supported
- Stability tweaks
- Balance tweaks
- A TON of minor bug fixes
- Important note: probably your old save files from the preview builds won't work anymore. Sorry about that. :(
Source: Steam