mNo edit summary |
No edit summary Tag: Visual edit |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
+ | {{Infobox law |
||
+ | | name = Pledge of Loyalty |
||
+ | | image = |
||
+ | | description = People make mistakes, but we can give them a chance to redeem themselves - if they agree to cooperate, of course. |
||
+ | | tree = Order |
||
+ | | buildings = |
||
+ | | abilities = |
||
+ | | laws = [[New Order (Law)|New Order]] |
||
+ | | prerequisite = [[Propaganda Centre (Law)|Propaganda Centre]] |
||
+ | | blocks = |
||
+ | | cooldown = 36 |
||
+ | | discontent = 1 |
||
+ | | hope = |
||
+ | }} |
||
+ | '''Pledge of Loyalty''' is one of the laws from the [[Book of Laws]] in [[Frostpunk]]. |
||
==Description== |
==Description== |
||
People make mistakes, but we can give them a chance to redeem themselves - if they agree to cooperate, of course. |
People make mistakes, but we can give them a chance to redeem themselves - if they agree to cooperate, of course. |
||
Line 43: | Line 58: | ||
=== Suspect detained === |
=== Suspect detained === |
||
[[File:Pledge of Loyalty - Suspect Detained.png|thumb]] |
[[File:Pledge of Loyalty - Suspect Detained.png|thumb]] |
||
− | This event will |
+ | This event will trigger somewhat regularly after the law is passed. |
{{Quote|Captain, acting on a tip-off from one of our informers, our guards have detained a man suspected of disloyalty.}} |
{{Quote|Captain, acting on a tip-off from one of our informers, our guards have detained a man suspected of disloyalty.}} |
||
Line 50: | Line 65: | ||
* Imprison him |
* Imprison him |
||
* Let him go, the prison is full: This option is only available when your [[Prison|prisons]] are full. |
* Let him go, the prison is full: This option is only available when your [[Prison|prisons]] are full. |
||
+ | |||
+ | === Woman assaulted === |
||
+ | |||
+ | {{Quote|Sir, a woman was assaulted by her neighbour, who accused her of informing on him. She hasn't signed the Pledge of Loyalty yet. We've detained the assailant.}} |
||
+ | |||
+ | You have the following options: |
||
+ | |||
+ | * Let him go, the prison is full: [[Discontent]] will rise slightly |
||
+ | * Imprison him: Requires a [[Prison]] |
||
==Notes== |
==Notes== |
||
+ | |||
+ | * With Pledge of Loyalty signed, hope will gradually rise to a threshold over time whenever it drops below that threshold. This effectively provides infinite hope. |
||
==Trivia== |
==Trivia== |
Latest revision as of 16:06, 27 December 2020
Pledge of Loyalty |
---|
People make mistakes, but we can give them a chance to redeem themselves - if they agree to cooperate, of course. | |
Order | |
Unlocks | |
Laws | New Order |
---|---|
Requires | |
Laws | Propaganda Centre |
Immediate Effects | |
Law Cooldown | 36 hours |
Discontent | rises slightly
|
Pledge of Loyalty is one of the laws from the Book of Laws in Frostpunk.
Description[ | ]
People make mistakes, but we can give them a chance to redeem themselves - if they agree to cooperate, of course.
Cooldown: 36h
Path[ | ]
Book: Purpose - Order path
- Previous: Propaganda Centre (Law)
- Next: New Order (Law)
Characteristics[ | ]
GOOD
- people will be persuaded to sign a Pledge of Loyalty, which will turn them into secret informers
- this will provide a permanent hope bonus
NOTICE
- discontent will rise slightly
Events[ | ]
The following events are associated with this law. Note that while they all have the same series name, "Man assaulted," "Informant beaten," and "Suspect detained" do not seem to trigger with the regular series and can trigger at random throughout the remainder of your play through.
Pledge of Loyalty[ | ]
Man assaulted[ | ]
This event will trigger somewhat regularly after the law is passed.
“ | Sir, a man was assaulted by his neighbour, who accused him of informing on her. He hasn't signed the Pledge of Loyalty yet. We've detained the assailant. | „ |
You'll have two options:
- Imprison her
- Let her go, the prison is full: This option is only available when your prisons are full.
Informant beaten[ | ]
This event will trigger somewhat regularly after the law is passed.
“ | Sir, one of our informants was attacked while returning home from the Cookhouse. The culprits remain at large. The informant was unable to identify them in the dark. | „ |
You'll have one option:
- I see
Suspect detained[ | ]
This event will trigger somewhat regularly after the law is passed.
“ | Captain, acting on a tip-off from one of our informers, our guards have detained a man suspected of disloyalty. | „ |
You'll have two options:
- Imprison him
- Let him go, the prison is full: This option is only available when your prisons are full.
Woman assaulted[ | ]
“ | Sir, a woman was assaulted by her neighbour, who accused her of informing on him. She hasn't signed the Pledge of Loyalty yet. We've detained the assailant. | „ |
You have the following options:
- Let him go, the prison is full: Discontent will rise slightly
- Imprison him: Requires a Prison
Notes[ | ]
- With Pledge of Loyalty signed, hope will gradually rise to a threshold over time whenever it drops below that threshold. This effectively provides infinite hope.