Scouting is one of the Game Mechanics in Frostpunk. See Scouts for the Class type.
Description[ | ]
Upon creating a Beacon, the player can send scouts out into Frostland to various locations. Scouting is an integral part of the game, and is one of the most efficient ways to gather Wood, Coal, Steel, Raw Food, and Food Rations. Scouting is also the primary and often the only way to gather Steam Cores. Scouts combine with Outpost Depots for a much greater effect.
Scouting also serves as a way to advance the storyline in most of the Scenarios. A scouting party costs 40 Wood and 5 Workers.
In The Last Autumn (Expansion) Scouting and Outposts are replaced by Foraging. Foragers can explore the Frostland just as Scouts would or from certain sites collect food for a specific number of days similar to Outposts. A Foraging Team costs 20 Wood, 10 Steel, and 15 Workers.
In On The Edge a new unit called Construction Team is featured. It costs 50 Wood, 50 Steel, and 10 Workers
Upgrades[ | ]
The following technologies improve scouting:
- Additional Scouts (Technology)
- Automaton Scouts (Technology) (only available in The Arks)
- Boosted Scout Sleds (Technology)
- Lighter Scout Sleds (Technology)
- More Scouts (Technology)
- Foragers Quarters (Technology) (only available in The Last Autumn)
- More Foragers (Technology) (only available in The Last Autumn)
- Additional Foragers (Technology) (only available in The Last Autumn)
- Forager Carts (Technology) (only available in The Last Autumn)
- Boosted Forager Carts (Technology) (only available in The Last Autumn)
Tips[ | ]
Utilizing the following strategies can increase the effectiveness of your scouts:
- Scouts travel faster to known locations. If a scout is being sent after returning to your city, it's often faster to send them to the nearest known location first.
- Outpost Teams travel faster than scouts. If you have an outpost team available, you can send them along with your scouts to make locations known, even if the Outpost Team itself cannot search the location. Once the Outpost Team finds the location, resend the scout to the location to cut down the amount of time it takes for your scouts to travel.
- Some locations trigger dilemmas that can cause you to lose a scouting party, such as Tesla City. The loss of your party is random, so you can save your game before searching the location and reload your game if your party ends up dying on the first attempt. This is known as "save scumming" and is sometimes considered cheating.
Speed Comparison[ | ]
The time needed per group to travel the same distance is shown in the Table below. Reference is the distance travelled by non-upgraded scouts in one hour.
Non-Upgraded | Lighter Scout Sleds/Faster Outpost Teams | Boosted Scout Sleds | |
---|---|---|---|
Outpost Team | 15min | 10min | |
Scouts | 60min (30) | 45min (22.5) | 30min (15) |
Automaton Scouts | 48min (24) | 36min (18) | 24min (12) |
Construction Team | 32.5min | ||
People coming to the City | 80min |
Scouts and Automaton Scouts only need half the time when traveling to known locations. Outpost Teams do not benefit from this.
Sending Scouts from the City to retrieve people on their way to the City will cut their travel time to roughly half. (~65%/54%/~41%)
Scout locations 'A New Home'[ | ]
Location | Exploration Choice [Rewards (Approximate Amount)] | Reveals |
---|---|---|
New London | Starting Location | Lost Expedition and Crash Site, Gloomy Cave, or Observatory |
Crash Site | Wood (170), Raw Food (40) | Gloomy Cave or Observatory |
Gloomy Cave | Attack [Risk (Scouting Team) *save scum-able, Children (3-4), Engineers (18-19), Workers (12)] or Leave [nothing] | Crash Site or Observatory |
Observatory | Escort [Children (3-4), Engineers (18-19), Workers (11-12)], Send [?], or Leave [nothing] | Crash Site or Gloomy Cave |
Lost Expedition | Escort [Children (3-4), Engineers (9-10), Workers (22)], Send [?], or Leave [nothing] | (Observatory, Crash Site, or Gloomy Cave), Sturdy Shelter |
Sturdy Shelter | Food Rations (100), Wood (250), Steam Cores (1) | Steel Bridge |
Steel Bridge | Send [Automaton (1)] or Dismantle [Steel (92), Steam Cores (2)] | Large Convoy, Weather Station |
Large Convoy | Escort [Engineers (18-19), Workers (26-27)], Send [?], or Leave [nothing] | |
Weather Station | Coal (90), Steam Cores (1) | Winterhome, Coal Mine |
Coal Mine | Leave intact [Coal (265), Outpost (800 Coal/day)] or Dismantle [Coal (265), (Wood (207), Steel (196), Steam Cores (2)] | |
Winterhome | Steam Cores (2), Outpost (150 Wood/day), Unlock Order/Faith | Snow Cliff, American Camp |
Snow Cliff | Food Rations (100), Wood (65), Steam Cores (1) | Shrouded Cave, Freshwater Springs |
Shrouded Cave | Escort [Children (34)], Send [?], or Leave [nothing] | |
Freshwater Springs | Escort [Children (7), Workers (22)], Send [?], or Leave [nothing] | Frozen Grove |
Frozen Grove | Wood (250) | |
American Camp | Steel (58), Steam Cores (1) | Temporary Settlement |
Temporary Settlement | Wood (216), Steam Cores (1) | Walled Colony, Fishing Village |
Walled Colony | Escort [Children (7), Engineers (18-19), Workers (35-36)], Leave [nothing], or Rob [Wood (117-119), Steel (108-110)]; name changes to Exile Colony | |
Fishing Village | Leave intact [Steam Core (2), Outpost (100 Raw Food/day)] or Dismantle [Wood (280), Steam Cores (2)] | Tesla City |
Tesla City | Risk [Risks (Scouting Team) *save scum-able, Outpost (1 Steam Core/day)], or Stay Away [?] | Dreadnought Landing |
Dreadnought Landing | Steel (105), Wood (135), Steam Cores (1) | Research Station, Ice Corridor, or Tesla City |
Research Station | Steel (55), Wood (165), Steam Cores (2) | Cave Hideout |
Cave Hideout | Talk [Workers (35)] or Attack (100% nothing); name changes to Tesla's Grave | Frozen Pond, Ruined Warehouse, Supply Depot or Stone Ship |
Frozen Pond | — (nothing) | Abandoned Sawmill |
Ruined Warehouse | Wood (207), Raw Food (53) | |
Supply Depot | Wood (245), Raw Food (45) | |
Ice Corridor | — (nothing) | Icebound Dreadnought |
Icebound Dreadnought | Steel (105), Wood (245), Steam Core (2), Outpost (100 Steel/day) | Snow-Covered Supplies or Abandoned Sawmill |
Snow-Covered Supplies | Raw Food (55) | Stone Ship, Wrecked Vehicle |
Stone Ship | — (nothing) | |
Wrecked Vehicle | Coal (130), Steel (85) | Damaged Snowcat |
Damaged Snowcat | Steel (105) | |
Abandoned Sawmill | Wood (250) | Snow-Covered Supplies, Stone Ship, or Damaged Snowcat |
Ice Crevasse | Survivors (Workers (12), Children (7)) | Camp Vulcan |
Deep Hollow | Survivors (Workers (11), Children (7)) | Camp Compass |
Snow Burrows | Survivors (Workers (12), Children (7)) | Camp Meteor |
Camp Vulcan | Escort [Engineers (18-19)], Leave[nothing]; | Jagged Rocks |
Camp Meteor | — (nothing) | Large Crater, Scattered Convoy |
Large Crater | Free Technology | |
Scattered Convoy | — (nothing) | |
Jagged Rocks | Free Technology | Nansen's Storm Watch |
Nansen's Storm Watch | Free Technology | |
Camp Compass | Survivors (Engineers (18)) | Fortified Hut, Ice Caves |
Ice Caves | — (nothing) | |
Fortified Hut | Free Technology |
Notes[ | ]
Locations listed under Walled Colony (Exile Colony) may vary by difficulty level and/or be partially randomized. Confirmed the location of Fishing Village changing from being revealed by Tesla City on one playthrough at Normal difficulty and Fishing Village actually revealing Tesla City on another playthrough at Hard difficulty. On the same two playthroughs, the location of Ruined Warehouse was replaced with Supply Depot and Damaged Snowcat replaced Snow-Covered Supplies, which appeared further south and west. Most locations, however, appear to remain the same.
Take the "Reveals" column as a loose example. The map seems to be somewhat randomized with each new game, with scouting one location revealing one (or more) from a set of possibilities as opposed to a fixed progression.
Similarly, the "Free Technology" list below is randomized, with a playthrough giving "Generator Safety Bypass" at the Large Crater, not the Jagged Rocks. In another playthrough in 2024, using a savepoint reloaded from just prior to Exploring the Jagged Rocks site, found all previously identified Level V technologies, plus Additional Scouts (a Level IV technology); and it appeared that collecting a second "Free Technology" from another site was not possible while already carrying one, so delivering each found tech to The City may be obligatory.
Free Technology[ | ]
Level V:
- Advanced Coal Mine
- Boosted Scouts
- Generator Safety Bypass
- House Insulation
Level IV:
- Additional Scouts
Scout locations 'The Arks'[ | ]
Location | Rewards | Discovers |
---|---|---|
Legacy | Your City | |
Abandoned Supplies | Steel (28), Steam Cores (1) | Broken Automaton, Icefall Mine/Mountainside Cave |
Broken Automaton | Automaton (1) | Lost Dreadnought, Icefall Mine/Industrial Ruins |
Icefall Mine | Coal (201), Steel (88) | |
Industrial Ruins | Coal (204), Steel (126) | |
Lost Dreadnought | Coal (50), Steel (100), Wood (100), Steam Cores (3), Factory technology | Broken Tree, Lone Boulder, (quest: misty valley, industrial ruins) |
Lone Boulder | — (nothing) | Mountainside Cave |
Cracked Ice | — (nothing) | Snowbound Dreadnought, Ruined Warehouse |
Rock Formation | — (nothing) | Empty Shelter, Steam Lorry |
Empty Shelter | — (nothing) | Isolated Shelter, Abandoned Sawmill |
Mountainside Cave | Wood (165), Raw Food (45) | |
Abandoned Sawmill | Wood (193) | |
Misty Valley | Steel (73), Coal (116) | Cracked Ice |
South Pass | Wood (110) | Stone Ship, Empty Shelter |
Frozen Pond | — (nothing) | Snowbound Dreadnought |
Stone Ship | — (nothing) | Discarded Equipment |
Broken Tree | — (nothing) | Snow Crawler, Snow Covered Supplies |
Snow Covered Supplies | Raw Food (40) | |
Snow Crawler | Steam Cores (3) | |
Snowbound Dreadnought | Coal (171), Steel (128), Steam Cores (3) | |
Ruined Warehouse | Raw Food (55), Wood (132) | |
Discarded Equipment | Steel (129), Steam Cores (3) | |
Snowy Hill | — (nothing) | Isolated Shelter, Steam Lorry |
Steam Lorry | Steel (130), Steam Cores (3) | |
Isolated Shelter | Raw Food (43), Steam Cores (3) | |
Research Outpost | Coal (170), Steam Cores (3) | |
Expedition Camp | Wood (110) | Broken Vehicle |
Broken Vehicle | Steam Cores (1) | Observation Tower, Snow-covered Supplies |
Damaged Snowcat | Steel (125) | |
Observation Tower | Wood (134) | New Manchester, Barren Hallow |
New Manchester | Quest objective | |
Barren Hollow | — (nothing) | Manchester Dreadnought, Wrecked Vehicle |
Supply Depot | Wood (171), Raw food (31) | |
Snow Dune | — (nothing) | Research Outpost, Supply Trailer |
Wrecked Vehicle | Coal (139), Steel (97) | |
Manchester Dreadnought | Steel (120), Steam Cores (3) | |
Lone Boulder | — (nothing) | Industrial Ruins |
Windswept Snowfield | — (nothing) | Snow Crawler, Abandoned Sawmill |
Supply Trailer | Steel (127), Steam Cores (3) |
Information gathered from personal playthrough. Values may vary very slightly for each player.
Scout locations 'The Refugees'[ | ]
Location | Rewards | Discovers |
---|---|---|
Sanctuary | Your City | |
Abandoned Camp | Wood (49), Steel (23). (30),(18) for extreme difficulty. | Hanged Man Hill, Lone Boulder / Snow Dune / Rock Formation / Barren Hollow / Empty Shelter |
Hanged Man Hill | Bury the man OR bury the man +1 Steam Core (curse) | 2 of 5: Empty Shelter / Abandoned Sawmill / frozen pond / research outpost / Lone Boulder |
Lone Boulder | — (nothing) | Old Storehouse, Research Outpost |
Snow Dune | — (nothing) | Fishing Boat, Aircraft Wreck / Canning Workshop, Snowcat |
Empty Shelter | — (nothing) | 2 of 5: Frozen Forest / Iron Bank / Damaged Snowcat / Snow-covered Supplies / Supply Depot / Old Storehouse |
Abandoned Sawmill | Wood (177-207) | |
Frozen Pond | — (nothing) | Frozen Forest, Iron Bank |
Research Outpost | Coal (305), Steam Core (2) | Snowcat, Wrecked Vehicle |
Old Storehouse | Raw Food (64), Wood (118) | Fishing Village, Fishing Boat |
Fishing Boat | Steel (55), Raw Food (53) | Canning Workshop, Fishing Village |
Aircraft Wreck | Coal (352), Steel (70), Steam Cores (2) | |
Frozen Forest | Wood (121-139), Outpost (200 Wood / 2 days) | |
Iron Bank | Leave the treasure intact OR Steel (86), Steam Cores (2) | Rockslide |
Barren Hollow | — (nothing) | Canning Workshop, Snowcat |
Canning Workshop | Food Rations (500), Steel (45), Raw Food (36) | Fishing Boat, Fishing Village |
Snowcat | Steel (70), Steam Cores (2) | Supply Depot, Abandoned Sawmill |
Fishing Village | Raw Food (28), Outpost (100 Raw Food/day) | |
Supply Depot | Wood (169-171), Raw Food (53-64) | Snowcat, Damaged Snowcat |
Rockslide | Steel (87), Steam Cores (2) | |
White Pass | Workers (37), Engineers (10) | Rock Formation |
Trail Bend | Engineers (5), Children (15) | Abandoned Sawmill |
Ruined Warehouse | Wood (136), Raw Food (64) | |
Black Spire | Workers (38) | |
Damaged Snowcat | Steel (86) | Steam Lorry, Wrecked Vehicle |
Snow-covered Supplies | Raw Food (65-80) | |
Wrecked Vehicle | Steel (64), Coal (248) | |
Radio Mast | Steel (71), Steam Cores (2) | Red Flag Camp, Stone Ship |
Stone Ship | — (nothing) | Aircraft Wreck, Steam Lorry |
Red Flag Camp | Honour Their Request (25 Workers, 15 Engineers), OR Save them against their will (25 Workers, 15 Engineers) | |
Coal Mine | Take stored coal: Coal (821-940), Outpost (800 Coal/day), OR Dismantle: Wood (85), Coal (940), Steam Cores (1) | |
Steam Lorry | Steel (96), Steam Cores (2) | |
Landing Site | Wood (236) | Ocean Liner, Icebound Hulks |
Ocean Liner | Coal (407), Steam Cores (4) | |
Icebound Hulks | Steel (94) | |
Windswept Snowfield | — (nothing) | Abandoned Sawmill, Snowbound Dreadnought |
Cracked Ice | — (nothing) | Research Outpost, Wrecked Vehicle |
Snowy Hill | — (nothing) | Frozen Forest, Iron Bank |
Information gathered from personal playthrough. Values may vary very slightly for each player.
Scout locations 'The Fall of Winterhome'[ | ]
Location | Rewards | Discovers |
---|---|---|
Winterhome | Your City | |
Coal Mine | Possible Outpost (800 Coal/day) | |
Dreadnought | Food Rations (40), Quest objective | Cracked Ice |
Snow Dune | — (nothing) | Rusting Hulk |
Rusting Hulk | Steel (165), Steam Cores (1) | |
Snow Cliff | Steam Cores(1) | Frozen Pond / Barren Hollow, Freshwater Spring |
Weather Station | Bring back engineers (Engineers (20), no more weather forcast) OR leave them there (weather forcast) | Lone Boulder |
Lone Boulder | — (nothing) | Steel Bridge |
Steel Bridge | Bring back automaton (Automaton (1), no more outpost at Iron Deposit) OR leave it there (possible outpost at Iron Deposit) | Barren Hallow, Iron Deposit |
Iron Deposit | Steel (206), possible Outpost (200 Steel/day) (if Automaton is still at Steel Bridge) | |
Barren Hallow | — (nothing) | Storm Shelter |
Storm Shelter | Bring back engineers (Engineers (20)) OR leave them there (discover a new city later) | |
Frozen Pond | — (nothing) | Shrouded Cave |
Shrouded Cave | Raw Food (115) | |
Freshwater Springs | Raw Food (115) Outpost (100 Raw Food/day) | Rock Formation |
Rock Formation | — (nothing) | Frozen Forest |
Frozen Forest | Wood (344) | |
Cracked Ice | — (nothing) | The Last Camp |
The Last Camp | Steel (165), Steam Cores (1) | Mighty Wreck |
Mighty Wreck | Steel (204), Steam Cores (1) | Stone Ship, Broken Tree / Windswept Snowfield, Snowy Hill |
Stone Ship | — (nothing) | Snowy Hill |
Snowy Hill | — (nothing) | Abandoned Trailer |
Abandoned Trailer | Only take what's save to reach (Steel (204), Steam Cores (1)) OR take everything (50% chance Steel (394), Steam Cores (2), 50% chance lose scout) OR leave intact. | |
Broken Tree | — (nothing) | Mass Grave |
Mass Grave | Steam Cores (2) | |
Windswept Snowfield | — (nothing) | Rock Formation |
Notes[ | ]
You need to send your scout to visit engineers at Storm Shelter after day 25 to get the event of a new city.
Forager (Scout) locations 'The Last Autumn'[ | ]
Location | Rewards | Discovers |
---|---|---|
Site 113 | Your City | |
Reindeer Tracks | — (nothing) | Hunting Grounds, Nesting Place |
Hunting Grounds | Raw Food (80) / 5 Days | Small Waterfall |
Small Waterfall | — (nothing) | The Rapids, Rock Arch |
Rock Arch | — (nothing) | Closed Tavern |
Closed Tavern | Food Rations (74) | Three Graves |
Three Graves | — (nothing) | Storehouse, Railroad Tracks |
Storehouse | Steam Cores (2) (Possibly lose Foragers), OR Nothing | |
Railroad Tracks | — (nothing) | Trapper's Cabin, Train Station |
Trapper's Cabin | Food Rations (38) | |
Train Station | — (nothing) | Icy Plateau, Crève-neige |
Crève-neige | Steel Composites (5), Steam Cores (2) | Freight Terminal |
Freight Terminal | Food Rations (140) (Possibly lose Foragers) OR Nothing | |
Icy Plateau | — (nothing) | |
The Rapids | — (nothing) | Mountain Lake |
Mountain Lake | Raw Food (80) / 9 Days | Mountain Pass |
Mountain Pass | — (nothing) | Avalanche Field |
Avalanche Field | — (nothing) | Herd of Reindeer, Rusting Rails |
Herd of Reindeer | Raw Food (80) / 9 Days | |
Rusting Rails | — (nothing) | Closed Tavern |
Nesting Place | — (nothing) | Lake Full of Fish, Bald Hill |
Lake Full of Fish | Raw Food (80) / 9 Days | |
Bald Hill | — (nothing) | Lost Crates |
Lost Crates | Steel Composites (10), Steam Exchangers (20) | Cargo Convoy |
Cargo Convoy | Return Crates from Lost Crates or Keep Resources | |
Nature Sculpture | Nothing | Field Kitchen |
Field Kitchen | Nothing | Site 107 |
Site 107 | Engineers (12), Structural Profiles (10), Steam Core (1), Steam Exchangers (5) | |
Worker's Camp | Workers (50) | Collapsed Mine |
Collapsed Mine | — (nothing) | Site 120 |
Site 120 | Structural Profiles (10) | Snowy Hills |
Snowy Hills | Steel (150), Wood (230) | |
Polar bear cave | — (nothing) | (this location is discovered at the start of day 45) |
Scouts & Construction Teams locations 'On The Edge'[ | ]
Location | Rewards | Discovers |
---|---|---|
Outpost 11 | Your City | |
New London (Settlement) | Home City | |
Remnants of a building | 13~14 Steel, 16 Wood | Forgotten Fishery, Nansen's Storm Watch |
Collapsed Building | 16 Wood | Stone Wall |
Frozen Den | — (nothing) | Crumbling Hut, Natural Terrace |
Stone Wall | 58~59 Steel, 68~69 Wood | |
Crumbling Hut | Survivors (11 Engineers, 21~22 Workers) | |
Forgotten Fishery | 17 Wood, 9 Food | Observatory Ruins |
Nansen's Storm Watch | Survivors (9 Engineers, 22 Workers) | Windy Beach |
Observatory Ruins | 14 Steel, 16 Wood | Goods Station (mid game) |
Windy Beach | — (nothing) | Tesla City, Shattered Dreadnought |
Tesla City | 49 Steel, 57~58 Wood, 45~46 Food Rations. Chance to lose team | Mirror Lake |
Shattered Dreadnought | 26~27 Steel, 30~32 Wood | |
Mirror Lake | — (nothing) | Victims Colony |
Natural Terrace | — (nothing) | Secluded Valley |
Secluded Valley | 17 Wood | Hot Springs |
Hot Springs | 38 Raw Food, Trading Post (Food) | |
Goods Station | 16~17 Raw Food, 24~25 Food Rations | Isolated Camp |
Victims Colony | Chance to get Survivors (27 Workers) | |
Isolated Camp | — (nothing) | Deep Fracture |
Deep Fracture | — (nothing) | Snow Rover |
Snow Rover | 14 Steel | Trailer Wreck |
Trailer Wreck | 25~26 Steel | |
Ice Caverns | 13 Food Rations, 16 Wood | Station Ruins |
Station Ruins | 16 Wood, 14 Steel | Winterhome Ruins, Steel Bridge |
Winterhome Ruins | 17 Raw Food, 25 Steel, 32 Wood | Children's Mine, Destroyed Automaton |
Steel Bridge |
58 steel or nothing, chance to lose team |
Sturdy Shelter |
High Pass | — (nothing) | Couloir of the Dead |
Couloir of the Dead | 25~27 Steel | Shipwreck Camp, Frozen Sea |
Sturdy Shelter | 16~17 Wood | Deep Fracture |
Shipwreck Camp | Trading Post (Wood) | |
Frozen Sea | — (nothing) | Ghost Ship |
Ghost Ship | 37 Food Rations (Random Sickness?) | |
Children's Mine | Trading Post (Coal) | |
Destroyed Automaton | 27 Steel | Drying Springs, Grove of Bones |
Drying Springs | — (nothing) | |
Grove of Bones |
30~32 Wood |
Scout locations 'Endless Mode'[ | ]
Location | Rewards | Discovers |
---|---|---|
Abandoned Campsite | Coal, Wood | |
Abandoned Sawmill | Wood | |
Abandoned Wreck | Coal, Steel | |
Barren Hollow | — (nothing) | |
* Blue Dunes | Engineers, Workers | |
Broken Tree | — (nothing) | |
Buried Dreadnought | Relics | |
* Buried Hamlet | Engineers, Workers, Children | Industrial Ruins |
* Cave of Lights | Engineers, Workers, Children | |
Children's Mine | Trading Settlement location | |
* Circle of Stones | Engineers, Workers, Children | |
Cliff-Side Path | Wood, Raw Food | |
Column of Crawlers | Coal, Steel | |
Cracked Ice | — (nothing) | |
Damaged Snow Cat | Steel | |
* Decrepit Village | Engineers, Workers, Children | |
Desolate Valley | — (nothing) | |
Destroyed Mine | Coal, Steel | |
Draughty Shelter | Coal, Wood, Raw Food | |
Empty Campsite | — (nothing) | |
Empty Cave | — (nothing) | |
Empty Shelter | — (nothing) | |
Empty Snow Hut | — (nothing) | |
Fissured Rock | — (nothing) | |
* Forlorn Camp | Engineers, Workers | |
Frozen Cave | Coal, Raw Food | |
Frozen Excavation | — (nothing) | |
Frozen Hulk | Coal, Steel | |
Frozen Lake | — (nothing) | |
Frozen Pond | — (nothing) | |
Frozen River | — (nothing) | |
Hot Springs | Trading Settlement location | |
Hilltop Base | Wood, Raw Food | |
Huge Crate | Steam Core, Coal | |
Ice Boat | Wood, Steel | |
Ice Jaws | — (nothing) | |
Ice Needles | — (nothing) | |
Ice Obelisk | — (nothing) | |
Icefall Mine | Coal, Steel | |
Icy Maze | Coal, Steel | |
Industrial Ruins | Coal, Steel | |
Isolated Shelter | Steam Core, Raw Food | |
* Large Crater | Engineers, Workers, Children | Empty Shelter, Snow Dune |
Large Pit | Steel | |
Lone Automaton | Steam Core, Coal, Steel | |
Lone Boulder | — (nothing) | Buried Hamlet |
Lone Nunatak | Coal, Wood | |
Lonely Light | Coal, Steel, Wood | |
Lost Vehicle | Coal, Steel | |
Low Hill | Wood | |
Lying Rock | — (nothing) | |
Mace Rock | — (nothing) | |
Mountain Glacier | Coal, Wood | |
Mountain Watchtower | Wood, Raw Food | |
Mountainside Cave | Wood, Raw Food | |
Narrow Valley | Wood, Raw Food, Coal | |
Old Shelter | Steel, Raw Food | |
Overturned Sled | Steel | |
Radio Station | Coal, Steel | |
* Red Tent | Engineers, Workers, Children | |
* Research Camp | Engineers | |
Research Outpost | Steam Core, Coal | |
Research Station | Steel | |
Rock Formation | — (nothing) | Research Outpost, Buried Hamlet |
Rock Gate | — (nothing) | |
Rock Spire | — (nothing) | |
Rocky Promontory | Wood, Raw Food | |
Rocky Slope | Coal, Raw Food | |
Round Rock | — (nothing) | |
Ruined Hut | — (nothing) | |
Ruined Observatory | Coal, Steel | |
Ruined Warehouse | Wood, Raw Food | Large Crater |
* Ruined Warehouse | Workers, Engineers | |
Scattered Sleds | Steam Core, Wood | |
Shipwreck Camp | Trading Settlement location | |
Signal Tower | Wood, Raw Food | |
Small Airship | Steel, Wood | |
Small Cairn | Coal, Raw Food | |
Snow Covered Supplies | Raw Food | |
Snow Dune | — (nothing) | |
* Snow Huts | Workers, Children | |
Snowbound Dreadnought | Steam Core, Coal, Steel | |
Snowy Hill | — (nothing) | |
Steam Lorry | Steam Core, Steel | |
Stone Arch | — (nothing) | |
Stone Obelisk | — (nothing) | |
Stone Ship | — (nothing) | |
* Storm Shelter | Engineers, Workers, Children | |
Supply Depot | Wood, Raw Food | |
Supply Trailer | Steam Core, Steel | |
* Supply Train | Workers, Children | |
Unfinished Construction | Steel, Wood | |
Upright Sled | Steam Core, Wood, Raw Food | |
Uprooted Tree | Wood | |
Whalers Cabin | Steam Core, Coal, Wood | |
Windblown Forest | Wood | |
Windswept Snowfield | — (nothing) | |
Wrecked Steamer | Coal, Wood | |
Wrecked Vehicle | Coal, Steel | |
Yellow Flag | Steel, Wood, Raw Food |
Notes[ | ]
- Locations marked with * have people
- You may get small amount (2-5) of generator resources in the Builders mode corresponding to the resource types at location.
- Discoverable locations vary depending upon the map, mode, and difficulty setting. Higher difficulties produce more locations that have no resources.
- To get the "There is no Waldo" achievement you need to visit every location in the endless list above, including the three trading settlements, so ensure you have toggled the 'settlements' option on.
- Steam Cores are usually 2-3, both on Easy and Extreme. On Easy, you'll probably get 3 SC most of the times. They are located near the "outermost" ring, so prioritize expanding your scouts ASAP if you want to get them all. You'll get around 2-3 locations with them per Storm, with a total of about 6 SC/Storm on Extreme or average.
- Until your Archives are filled, you will find 2 to 3 (usually 2 on later Storms on Extreme) Dreadnoughts with relics.