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Book of Laws
The Book of Laws is one of the Game Mechanics in Frostpunk. The Book of Laws provides the basis of rules and direction for the new city. The choice of Laws chosen and disregarded will -
Frostpunk Wiki
The Official Frostpunk Wiki The comprehensive Frostpunk wiki reference and compendium, by players, for players. -
Scouting
Scouting is one of the Game Mechanics in Frostpunk. See Scouts for the Class type. Upon creating a Beacon, the player can send scouts out into Frostland to various locations. Scouting is an integral part -
Buildings
The various Buildings in Frostpunk. On footprints -
Lore
This article is a stub. You can help Frostpunk Wiki by expanding it. The events of Frostpunk take place in an alternate 1886. It is yet unclear precisely when the game's timeline diverged from -
Achievements
This page lists Achievements for Frostpunk. There are currently 115 achievements in total: 96 main achievements and 19 hidden achievements. -
Events
Events are one of the Game Mechanics in Frostpunk. Events are in game occurrences that contain story elements and often a decision. When an event triggers, it will appear as an icon over your city -
The Fall of Winterhome
The Fall of Winterhome is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. It takes place before A New Home, in which you have been appointed as the -
Automatons
Automatons are towering, autonomous, steam-powered robots with four long, thin legs. These machines are capable of staffing most buildings and will maintain themselves without player intervention once they've been given orders to "man -
A New Home
A New Home is one of the scenarios in Frostpunk and serves as the main story. It lasts for 48 days while you maintain, expand, explore and save the people of your city from starvation -
Endless mode
Endless mode is a new scenario type introduced into the game in 1.3.0. It has two sub-types: Endurance and Serenity. The Last Autumn DLC adds a third mode, The Builders. Endless mode -
The Last Autumn
This article is a stub. You can help Frostpunk Wiki by expanding it. The Last Autumn is one of the scenarios in Frostpunk and is part of The Last Autumn (Expansion). -
Generator
"As long as the Furnace was lit, there was hope." The Generator is one of the most important buildings of the City in Frostpunk, as well as one of two buildings your city starts -
Coal Thumper
Coal Thumper is one of the Buildings in Frostpunk. Coal Thumper is available after finishing research Coal Thumper (Technology), then it can be built from Resources tab. -
Technology Tree
The Technology Tree is one of the Game Mechanics in Frostpunk. Upon construction of a workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. Technological Improvement has the -
Abilities
Abilities are actions you can take on a per-Building basis for a desired effect. Many Abilities require a specific Law to be signed before they can be used. Every dead body will be processed -
On The Edge
This article is a stub. You can help Frostpunk Wiki by expanding it. WARNING: Spoilers. Do not read if you wish to play DLC blind or uncover the various endings yourself. -
Londoners
This article is a stub. You can help Frostpunk Wiki by expanding it. The Londoners are a faction that arise in the scenario A New Home. They represent your first major challenge in the Scenario. -
Outpost Depot
Outpost Depot is one of the Buildings in Frostpunk. Outpost Depot is available after finishing research Outpost Depot (Technology). Then it can be built from the Tech tab. -
Steam Core
This article is a stub. You can help Frostpunk Wiki by expanding it. Steam Core is one of the Resources in Frostpunk. Certain buildings require a steam core to operate, usually required in buildings that -
The Refugees
The Refugees is one of the scenarios in Frostpunk, unlocked after surviving twenty days of A New Home. This scenario revolves around your city dealing with new people arriving every two or so days, initially -
The Arks
The Arks is one of the scenarios in Frostpunk, unlocked after surviving 20 days of A New Home. This scenario revolves around keeping four Seedling Arks from freezing, and producing automatons to keep the city -
Tesla City
"Able Minds and Bodies will prevail over the Cold." - Tesla City Slogan -
Relic
Relics are items that can be found in the Frostlands in Endless mode. They are stored in the Archives once brought to your city. Each relic provides some in-game lore. There are 17 relics -
How to play guide for Frostpunk
This article is a stub. You can help Frostpunk Wiki by expanding it. This page will serve as a basic How To Play Guide For Frostpunk. While there isn't a ton of information available
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