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Faith Keepers
Faith Keepers is one of the Buildings in Frostpunk. Faith Keepers is available after signing Faith Keepers (Law), then it can be built from Faith tab. -
Order
Order is currently one of the two purpose trees available, with the next one being Faith. Order is characterised by its militant style, with guards, large towers and loudspeakers. Its main aim is productivity and -
Land Dreadnought
This article is a stub. You can help Frostpunk Wiki by expanding it. Land Dreadnoughts are large tracked steam locomotives that many of the Survivors and Refugees from Britain used to reach Frostland. The immense -
Great Frost
This article is a stub. You can help Frostpunk Wiki by expanding it. The Great Frost is the apocalyptic event that changed the world of Frostpunk. -
Medic Apprentices (Adaptation Law)
Medic Apprentices is one of the items from the Book of Laws in Frostpunk. Education is key to our future. Let's teach our children medicine so they can help with the sick. -
Prostheses
This article is a stub. You can help Frostpunk Wiki by expanding it. Prostheses is one of the Resources in Frostpunk. -
Alternative Food Source (Adaptation Law)
Alternative Food Source is one of the items from the Book of Laws in Frostpunk. This Law becomes available after Alternative Food Source has completed. -
Organ Transplants (Adaptation Law)
Organ Transplants is one of the items from the Book of Laws in Frostpunk. Death doesn't have to put an end to productivity. We will use bodies of our fallen to save lives and -
Patch notes
on November 25, 2020 source: https://steamcommunity.com/games/323190/announcements/detail/2886207524880180856 -
The Evacuation (Arc)
The Evacuation is an event arc in The Fall of Winterhome. This event will trigger after you investigate the generator. -
New Manchester (Arc)
New Manchester is an event arc in The Arks. Shortly after the city is autonomous, a figure will appear in the distance. -
Hanging by a Thread (Arc)
Hanging by a Thread is an event arc in The Fall of Winterhome. Most events in this arc have different text based on how staffed your Repair Station is when the event triggers. When the -
Save Our People (Arc)
Save Our People is an Event arc in The Refugees. It starts the scenario's storyline, and encompasses several waves of refugees coming to the city. This event triggers when the first group, 15 workers -
A Word of Advice (Arc)
A Word of Advice is a series of events that trigger independently of each other. This series is mostly informative. This event will trigger when you remove your cemetery. -
Dealing with the Neighbours (Arc)
Dealing with the Neighbours is an event arc in The Refugees that begins when lords set up camp outside your city during Face the Lords (Arc). The arc will begin with the lords requesting aid. -
Face the Lords (Arc)
Face the Lords is an event arc in The Refugees. Its plotline is centered around deciding what to do with the waves of lords who arrive. This event triggers shortly after Save Our People (Arc -
The Londoners Steal Supplies (Arc)
The Londoners Steal Supplies is an event arc in A New Home centered around a series of thefts caused by the Londoners. A theft will start this arc. It is unknown what causes the theft -
Class Conflict (Arc)
Class Conflict is an event arc that triggers once you let the lords in during Face the Lords (Arc) in The Refugees. The arc begins with this event. -
A Christmas Carol (Arc)
A Christmas Carol is an event arc that was available in version 1.3.2. It is also available in 1.4.1 in endless mode starting on December 18th. The following events are available -
Fear of the Storm (Arc)
Fear of the Storm is an event arc in A New Home. This event follows the panic that the storm causes. This event will trigger several days after the third wave of refugees approaches the -
The Londoners (Arc)
The Londoners is an event arc in A New Home. After you select your purpose path, this event will trigger. It has two variations. -
Trouble with the Londoners (Arc)
Trouble with the Londoners is an event arc in A New Home centered around acts of vandalism caused by the Londoners. This event will trigger shortly after the Londoners act begins. -
From Fire and Riots (Arc)
From Fire and Riots is an event arc in The Fall of Winterhome. It's centered around rescuing people from the ruins of the city. As you're clearing ruins, this event will trigger. -
Prepare the Evacuation (Arc)
Prepare the Evacuation is an event arc in The Fall of Winterhome. This event will trigger when the first crew of engineers arrives. -
Final Hours (Arc)
Final Hours is an event arc in The Fall of Winterhome. This event will trigger if you have children remaining in your city during the final days of the scenario.
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