Frostpunk Wiki

Frostpunk Wiki is recruiting!

Frostpunk Wiki is a community project run entirely by volunteers to provide information for the game. We are looking for users to help edit the wiki and help to keep it up-to-date. You don't need to be an admin or have any special permissions there's no need to wait. Jump right in and start editing. The wiki maintenance category may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across.


Frostpunk Wiki

The Technology Tree is one of the Game Mechanics in Frostpunk.

Description[ | ]

Upon construction of a Workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. Technological Improvement has the general effects of boosting exploration, improving insulation in the home/workplace, increasing resource gathering rates, and upgrading the power/efficiency of heating sources. Technological development is crucial to building a viable city: sound planning and prioritization of technologies will prevent crises and allow a greater level of adaptation and manageability when challenges present themselves. In certain scenarios, some technologies may be required to be researched to be able to finish objectives. Some technologies may also be "found" or entirely absent depending on the scenario played.

The Tech Tree itself is presented visually upon the construction of the first workshop to provide insight regarding the interrelation of technologies and the order in which each branch must be researched. The tree is further organized into tiers (0 to 5). While these tiers don't provide direct benefits, they must be unlocked by researching them so one can acquire more advanced technologies in that tier. The tiers are also dependent, requiring the previous tier to be unlocked first before one can access the next.

The following tree represents workshop tiers on the left side and technology unlocked by this tier are shown on the same row to the right of the tier mention. The following graph also displays the 4 tabs offered by the tech tree, where each tab provides options and upgrades to different sectors of the city. The upgrades in each tab are unaffected by upgrades in other tabs although the tiers apply to the whole tree.

Having multiple manned workshops will increase research rate but not necessarily in a linear fashion, using children as engineering apprentices will also provide an additional boost. Automatons may also operate a workshop non-stop if upgraded to do so.

Technology Tree[ | ]

Generator Construction[ | ]

Workshop (T0)
Profiles Manufacture
Drawing Boards (T1)
Protective Structures
Machine Shop
Ventilation Plant
Drafting Machines (T2)
Optimised Materials
Mechanical Calculators (T3)
Safety Improvements (Profiles Manufacture)
Optimised Protection
Innovative Process
Safety Improvements (Machine Shop)
Ventilation Plant Cooling
Efficient Fans
Generator Upgrade: Riser System
Difference Engine (T4)
Safety Improvements (Foundry)
Redesigned Templates
Advanced Supercharge
Generator Upgrade: Overdrive
Automatic Prototyping (T5)
Ventilation Plant Integration
High Flow Fans
Generator Upgrade: Heat Vents

Heating[ | ]

This tech tab, depending on scenario, provides improvements to the Generator, Steam Hubs, Heaters, Braziers, and the Repair Station. The maps below are interactive: click the technologies to view a brief description and access the pages.

The Technology Tree for Heating available in all Endless modes, A New Home, The Arks, and The Refugees:

The Technology Tree for Heating available in The Fall of Winterhome:

The Technology Tree for Heat (Heating) available in The Last Autumn:

The Technology Tree for Heating available in On The Edge:

Exploration & Industry[ | ]

This tech tab, depending on scenario, provides improvements to scouting, Outposts, and the Factory.

The Technology Tree for Exploration & Industry used in A New Home:

The Technology Tree for Exploration & Industry used in The Arks:

The Technology Tree for Exploration & Industry used in The Refugees: Map:Technology Tree: Exploration & Industry (The Refugees)

The Technology Tree for Exploration & Industry used in The Fall of Winterhome: Map:Technology Tree: Exploration & Industry (The Fall of Winterhome)

The Technology Tree for Exploration & Industry used in On The Edge:

The Technology Tree for Exploration & Industry used in all Endless Modes:

Resources[ | ]

This tech tab provides options to improve resources gather rate and workplace insulation.

Workshop (T0)
Faster Gathering
Coal Thumper
Drawing Boards (T1)
Resource Depot Upgrade
Coal Mining
Charcoal Kiln
Sawmill Upgrade
Wall Drill
Drafting Machines (T2)
Gathering Post Insulation
Large Resource Depot
Steam Coal Thumper
Coal Mining Optimisation
Charcoal Kiln Thermostat
Steam Sawmill
Steam Steelworks
Mechanical Calculators (T3)
Efficient Gathering
Steam Coal Mine
Charcoal Kiln Bellows
Steam Wall Drill
Difference Engine (T4)
Gathering Post Insulation II
Coal Mining Rationalisation
Sawmill Range Extension
Advanced Steelworks
Automatic Prototyping (T5)
Coal Thumper Injectors
Advanced Coal Mine
Advanced Wall Drill

Workshop (T0)
Wooden Supports
Drawing Boards (T1)
Faster Reloading
Reloading Station
Mixed Crews
Drafting Machines (T2)
Upgraded Docks
Freight Elevators
Mechanical Calculators (T3)
Steam Reloading Station
Army Warehouse Insulation
Difference Engine (T4)
Advanced Docks
Gathering Optimisation
Straddle Carriers
Automatic Prototyping (T5)
Advanced Reloading Station
Steam Lorries

Food, Health & Shelter[ | ]

This tech tab provides improvements to food gathering, upgrading of shelter/medical facility insulation and the effectiveness of medical treatment.

Workshop (T0)
Hunters' Gear
Drawing Boards (T1)
Medical Post Upgrade
Drafting Machines (T2)
Hothouse Insulation
Hunting Tactics
Flying Hunters
Healthcare Insulation
Cookhouse Insulation
Mechanical Calculators (T3)
Industrial Hothouse
Infirmary Mechanisation
Difference Engine (T4)
Hothouse Insulation II
Flying Hunters' Gear
Infirmary Checklists
House Redesign
Automatic Prototyping (T5)
Hothouse Selection
Healthcare Insulation II
House Insulation

Workshop (T0)
Foragers Quarters
Drawing Boards (T1)
More Foragers
Forager Carts
Fishing Harbour
Drafting Machines (T2)
Finer Mesh
Mechanical Calculators (T3)
Additional Foragers
Difference Engine (T4)
Boosted Forager Carts
Advanced Fishing Harbour
Automatic Prototyping (T5)

Unique Technologies[ | ]

Unique technologies refer to technologies that are exclusively available or unavailable depending on the scenario played. These include the following:

Exclusively Available[ | ]

The Arks[ | ]

A New Home[ | ]

The Fall of Winterhome[ | ]

The Last Autumn[ | ]

On The Edge[ | ]

Exclusively Unavailable[ | ]

The Arks[ | ]

The Last Autumn[ | ]

  • All Steam Hub upgrades.
  • All Generator power, efficiency, overdrive, and range upgrades.
  • All Hothouse upgrades.
  • All Hunters' Huts upgrades.
  • All Outpost upgrades.

On The Edge[ | ]

  • All Steam Hub upgrades.
  • All Generator power, efficiency, overdrive, and range upgrades.
  • All Hothouse upgrades.
  • All Hunters' Huts upgrades.
  • All Steelworks upgrades.
  • All Outpost upgrades.
  • All Wall Drill upgrades.

External links[ | ]