The Technology Tree is one of the Game Mechanics in Frostpunk.
Description[]
Upon construction of a Workshop, engineers may be assigned to research and develop ideas on new buildings and technological improvements. Technological Improvement has the general effects of boosting exploration, improving insulation in the home/workplace, increasing resource gathering rates, and upgrading the power/efficiency of heating sources. Technological development is crucial to building a viable city: sound planning and prioritization of technologies will prevent crises and allow a greater level of adaptation and manageability when challenges present themselves. In certain scenarios, some technologies may be required to be researched to be able to finish objectives. Some technologies may also be "found" or entirely absent depending on the scenario played.
The Tech Tree itself is presented visually upon the construction of the first workshop to provide insight regarding the interrelation of technologies and the order in which each branch must be researched. The tree is further organized into tiers (0 to 5). While these tiers don't provide direct benefits, they must be unlocked by researching them so one can acquire more advanced technologies in that tier. The tiers are also dependent, requiring the previous tier to be unlocked first before one can access the next.
The following tree represents workshop tiers on the left side and technology unlocked by this tier are shown on the same row to the right of the tier mention. The following graph also displays the 4 tabs offered by the tech tree, where each tab provides options and upgrades to different sectors of the city. The upgrades in each tab are unaffected by upgrades in other tabs although the tiers apply to the whole tree.
Having multiple manned workshops will increase research rate but not necessarily in a linear fashion, using children as engineering apprentices will also provide an additional boost. Automatons may also operate a workshop non-stop if upgraded to do so.
Technology Tree[]
Generator Construction[]
Heating[]
This tech tab, depending on scenario, provides improvements to the Generator, Steam Hubs, Heaters, Braziers, and the Repair Station. The maps below are interactive: click the technologies to view a brief description and access the pages.
The Technology Tree for Heating available in all Endless modes, A New Home, The Arks, and The Refugees:
The Technology Tree for Heating available in The Fall of Winterhome:
The Technology Tree for Heat (Heating) available in The Last Autumn:
The Technology Tree for Heating available in On The Edge:
Exploration & Industry[]
This tech tab, depending on scenario, provides improvements to scouting, Outposts, and the Factory.
The Technology Tree for Exploration & Industry used in A New Home:
The Technology Tree for Exploration & Industry used in The Arks:
The Technology Tree for Exploration & Industry used in The Refugees:
Map:Technology Tree: Exploration & Industry (The Refugees)
The Technology Tree for Exploration & Industry used in The Fall of Winterhome: Map:Technology Tree: Exploration & Industry (The Fall of Winterhome)
The Technology Tree for Exploration & Industry used in On The Edge:
The Technology Tree for Exploration & Industry used in all Endless Modes:
Resources[]
This tech tab provides options to improve resources gather rate and workplace insulation.
Food, Health & Shelter[]
This tech tab provides improvements to food gathering, upgrading of shelter/medical facility insulation and the effectiveness of medical treatment.
Unique Technologies[]
Unique technologies refer to technologies that are exclusively available or unavailable depending on the scenario played. These include the following:
Exclusively Available[]
The Arks[]
A New Home[]
The Fall of Winterhome[]
- Repair Station
- Repair Station Efficiency I
- Repair Station Efficiency II
- Repair Station Efficiency III
- Optimized Shifts
- Emergency Repair
- Emergency Repair II
The Last Autumn[]
- Generator Construction Tab
- Food and Health Tab
- Generator Upgrades
On The Edge[]
- Braziers (Technology)
- Efficient Burners (Technology)
- Radiator Extensions (Technology)
- Improved Blowers (Technology)
- Advanced Burners (Technology)
- Wooden Supports (Technology)
- Handcarts (Technology)
- Mixed Crews (Technology)
- Freight Elevators (Technology)
- Army Warehouse Insulation (Technology)
- Straddle Carriers (Technology)
- Steam Lorries (Technology)
[]
The Arks[]
- Hunters' Gear
- Hunting Tactics
- Flying Hunters
- Flying Hunters' Gear
- Factory (Unavailable for research but obtainable through scouting, when the scout returns to the city, it will appear as researched in the tech tree)
The Last Autumn[]
- All Steam Hub upgrades.
- All Generator power, efficiency, overdrive, and range upgrades.
- All Hothouse upgrades.
- All Hunters' Huts upgrades.
- All Outpost upgrades.
On The Edge[]
- All Steam Hub upgrades.
- All Generator power, efficiency, overdrive, and range upgrades.
- All Hothouse upgrades.
- All Hunters' Huts upgrades.
- All Steelworks upgrades.
- All Outpost upgrades.
- All Wall Drill upgrades.