The Arks

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As the brightest minds of Oxford and Cambridge, we have been sent to save priceless seed and plant specimens from the eternal winter. Do we have what it takes to keep the Seedling Arks safe?

The Arks is one of the scenarios in Frostpunk, unlocked after surviving 20 days of A New Home. This scenario revolves around keeping four Seedling Arks from freezing, and producing automatons to keep the city running.

Starting resources & units[edit | edit source]

Difficulty Coal Wood Steel Steam Cores Raw Food Food Rations
Easy 60 60 50 3 135 0
Medium 0 40 35 3 90 0
Hard/Extreme 0 0 15 3 45 0
Workers Engineers Children Automatons
0 45 0 1

Events[edit | edit source]

The Seedling Arks[edit | edit source]

The scenario will begin with The Seedling Arks, where you are tasked to preserve seedlings.

New Manchester[edit | edit source]

Main article: New Manchester (Arc)

As you build up your autonomous city, a citizen from another city will arrive. You will have to decide whether or not to assist this other city.

Quests[edit | edit source]

Find the Factory plans[edit | edit source]

  • Acquisition: From the beginning
  • Objectives:

Factory[edit | edit source]

  • Acquisition: Acquired Factory tech from "Lost Dreadnought" location
  • Objectives:

Autonomous City[edit | edit source]

  • Acquisition: Completed prior quest "Factory"
  • Objectives:
    • Employ at least 2 automatons in the Coal industry
    • Employ at least 1 automatons in the Steel industry
    • Employ at least 1 automatons in the Wood industry
    • Employ at least 1 automatons in the Raw Food industry

The search for Steam Cores[edit | edit source]

  • Acquisition: Acquired if you run out of Steam Cores.
    • Note: This seems to trigger after a certain number of cores are spent. If this event fires too late, it will not be possible to retrieve some cores before the storm hits.
  • Objectives:
    • Reach the South Pass or Misty Valley

Prepare for the Storm[edit | edit source]

  • Objectives:
    • Build 5 Houses.
    • Disband All Expeditions and Outposts.
    • Gather 8000 Coal.
    • Gather 500 Food Rations.

Finding the way[edit | edit source]

  • Acquisition: Acquired when the scout from New Manchester arrives around day 15.
  • Objectives:
    • Scout the Frostland and find New Manchester before the storm

Shelter for New Manchester (1/3)[edit | edit source]

Keep the autonomous systems working[edit | edit source]

  • Acquisition:
  • Objectives:

Food for New Manchester (2/3)[edit | edit source]

Coal for New Manchester (3/3)[edit | edit source]

Tips[edit | edit source]

  • You will not find any more people than those you start with, except for a single worker, so you should be very careful to avoid letting them die, and try to get automatons produced as quickly and as often as possible. A single automaton requires 100 steel, 100 wood, 50 coal, and one steam core. Since you'll be building at least four of them, and probably more, Streamlined Automatons can save a lot of resources, but the automatons themselves should take priority.
  • Exploring should be high priority, as the large resource spikes they deliver will allow you to get automatons quicker.
  • Other than researching the Beacon, ensuring that heaters and/or steam hubs are researched prior to the second temperature drop is important to prevent the seedlings in the Arks from freezing to death. The Hothouse is also a very high priority research item since you can't hunt with engineers.
  • To prevent gravely ill citizens and death, building a medical post early is very important as the player will not acquire additional citizens in the future. As such, passing a law for a cemetery or snow pit should not be a highly prioritized until the moment a citizen dies. Dead bodies are a major source of disease and will cause epidemics without a way to dispose of bodies.
  • 24-hour Emergency Shifts and Extended Shifts laws are extremely useful early on in this game mode. That said, be careful not to overuse these laws as it could cause citizens to die.
  • Triage and Duelling are not advised because citizens cannot be re-accumulated.
  • Send relief efforts late, you can use the automatons yourself.

Additional notes[edit | edit source]

Trivia[edit | edit source]

  • The automatons sent to aid New Manchester do not return.
  • Game ends before the storm hits, so players do not have to endure the storm.
  • If the Arks are not actively powered when the storm hits, the epilogue will state that they had perished regardless of whether they are actually intact or not.