Frostpunk Wiki

Frostpunk Wiki is recruiting!

Frostpunk Wiki is a community project run entirely by volunteers to provide information for the game. We are looking for users to help edit the wiki and help to keep it up-to-date. You don't need to be an admin or have any special permissions there's no need to wait. Jump right in and start editing. The wiki maintenance category may be a great place to start, or you can start small by fixing spelling, grammar, and other errors you come across.


Frostpunk Wiki
Two Shifts
Two Shifts
We can accomplish our key goals twice faster if we throw twice the manpower at them.
Laws Shift Work Coordination (Law)
Laws Extended Shift
Immediate Effects
Law Cooldown 18 hours
Discontent rises slightly

Two Shifts is is one of the laws from the Book of Laws in Frostpunk.

Description[ | ]

The work shift can be extended to 24 hours permanently.

Path[ | ]

Book: Labour

Characteristics[ | ]

* NEW SHIFT LENGTH: you can permanently extend the workday in any facility to 24 hours

* workplaces on Two Shifts need double manpower
* working on Two Shifts causes discontent
* discontent will rise slightly

Notes[ | ]

  • For optimal efficiency 24 hour shifts should only be activated after 18:00 and deactivated after 08:00. Outside of these hours, extra workers or engineers can be sent to other workplaces without any penalty.
    • This is particularly relevant considering that Short Shifts can be used only between 08:00 and 16:00 in order to gain the 10% efficiency bonus from Work Standardisation.

Trivia[ | ]